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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    You are probably reffering to void abilities that are an end step trigger. (Void itself is not an ability, it's an ability word, tying various abilities with the same theme together, but has no rules meaning itself.) In that case, those end step triggers have an intervening-if clause, which is an extension of the trigger condition, and must be true at the time the trigger would go off, or it doesn't. So any permanent leaving the battlefield IN the end step cannot satisfy the condition for an at-the -beginning -of-the-end-step trigger.

  2. 2 votes

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    Rezzahan#77802 commented  · 

    Arena has a token limit per player of 250.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    And what's the bug?

    Ragost, Deft Gastronaut:

    "ARTIFACTS YOU CONTROL ARE FOODS in addition to their other types ..."

  4. 2 votes

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    Rezzahan#77802 commented  · 

    You can disable autotap in the settings menu under gameplay. Arena will then only make a suggestion for how to tap, and you can either accept or tap differently.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Final Fantasy will remain in Standard for the next almost 2 years. Thus it will be featured repeatedly in Quick Draft events. But its main run time is over. Any set's main run time is only until the next set comes out.

  6. 2 votes

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    Rezzahan#77802 commented  · 

    You need to fix your understanding of the legend rule. If a player has multiple legendary permanents with the same name on the field, they put all but on into their graveyard. Thus, the ones not chosen DIE. "Replaced" is not a Magic term, but "dies" is and has a specific meaning:

    700.4. The term dies means “is put into a graveyard from the battlefield.”

    704.5j If two or more legendary permanents with the same name are controlled by the same player,
    that player chooses one of them, AND THE REST ARE PUT INTO THEIR OWNER'S GRAVEYARDS. This is called the “legend rule.”

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Totally legal. You can play any amount of copies of a card if you happen to have it in multiples in your Limited card pool. The 4-of maximum only applies to constructed formats.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Well, you cannot proliferate counters on cards that aren't on the battlefield. Only counters on players and permanents can be proliferated.

    701.34a To proliferate means to choose any number of PERMANENTS AND/OR PLAYERS that have a
    counter, then give each one additional counter of each kind that permanent or player already
    has.

  9. 2 votes

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    Rezzahan#77802 commented  · 

    Try reading it again, slowly:

    "When this Spacecraft enters, each opponent sacrifices a nontoken creature."

  10. 1 vote

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    Rezzahan#77802 commented  · 

    Grist has to be on the battlefield to trigger that ability. Because it can function while on the battlefield, it can ONLY function while on the battlefield. It triggers for itself being returned from the graveyard, because such triggers are checked after the event, at which point Grist is on the battlefield and can trigger. For anything else, it either has to enter alongside Grist from your graveyard, or Grist has to be on the battlefield already to see it enter.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    No, that was handled correctly. Unable to Scream can enchant any creature, so when it entered the battlefield from exile, you HAD TO attach it to a legal enchantee, of which there was only one: your Sephiroth.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Since Lightning, Army of One didn't block despite having first strike, I assume it had attacked on your opponent's turn, and managed to hit you? Then her damage doubling ability triggered, and the created replacement effect for any damage dealt by your opponent last until THEIR NEXT TURN, SO THROUGH YOUR ENTIRE TURN. Thus the Bashtronaut was dealing 4 damage in the first strike, and would have dealt another 4 in a second strike if it had anything left to deal it to.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Brawl does not allow sideboards. The message is just a reminder, that you have cards included, that can interact with a sideboard, a useless function in the format. So Arena makes sure you are aware. Doesn't mean, that you cannot play the cards, they just can't access a sideboard.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Evolving Wilds has no mana abilities, so cannot tap for mana. It can only tap and sac to get a basic land from your library onto the field tapped.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    And another one, who does not understand probability and variance. 10 in a row? That's not even remotely in the ball park of significance.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    It entered on your last turn, so when you animated it, it became a creature that you did not continuously control since your most recent turn began, aka summoning sickness. (Note, that it's not important how long it has been a creature, uninteruppted control of the permanent since the beginning of your most recent turn is what counts.)

  17. 1 vote

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    Rezzahan#77802 commented  · 

    You only get cards for cards removed from your hand. Says so on The End. Copies exiled from anywhere else do not let you draw.

  18. 3 votes

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    Rezzahan#77802 commented  · 

    To respond to your own spells and abilities, you have to be in Full Control mode. Otherwise, Arena takes the tourtnament shortcut of passing priority. For triggers at the beginning of a step or phase, it's best to set a stop.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    A change at the time of AETHERDRIFT was made to the crafting system. You now have to spend a wildcard corresponding to the LOWEST rarity printing of the card you want to craft, regardless of the actual rarity of the version. On Arena, the lowest rarity printing of Mizzix Mastery is rare. So you need a rare wildcard for crafting a mythic version.

  20. 2 votes

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    Rezzahan#77802 commented  · 

    You were not casting the Balustrade Wurm from your graveyard, you activated an ability to return it to the battlefield from the graveyard. And activated abilities can be countered with Tishana's Tidebinder's trigger. The target was the activated ability of the Wurm. And since you did not cast it, it being uncounterable as a spell is irrelevant.

    As for where it went, it should be left in the graveyard, since nothing moved it out of there.

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