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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Your opponent's Yasharn disallows players from sacrificing permanents. Since Mount Doom's last ability requires two sacrifices, you cannot activate the ability.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Dennick, Pious Apparition has not been played from the hand, it only comes in from the graveyard. And the front and back faces of the card are two different legendaries and won't invoke the legend rule. There are also a number of cards in Standard that can create nonlegendary token copies.

  3. 2 votes

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    Rezzahan#77802 commented  · 

    You being unable to read your opponent's cards is hardly their fault nor is it cheating. Shalai is not even remotely a new card. It has been around since the original Dominaria (not DMU). Sigarda, Font of Blessings has been around since March of the Machine Aftermath.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Doesn't have to be a 3-mana card. It has to be a card with 3 colored mana symbols. So, what card was revealed? Or was no card revealed at all?

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Anything that replaces draws with somethinng containing no card draws would have kept them in the game. An example would be Abundance, but there are many other such cards. Having an empty library does not make you lose. Trying to draw a card from one does.

  6. 2 votes

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    Rezzahan#77802 supported this idea  · 
  7. 1 vote

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    Rezzahan#77802 commented  · 

    If you want consequnces for conceeding, play your games on the ladder. But punishing people for not enjoying facing the same old boring deck again and again in what is supposedly a casual environment is a no go. Whatever cool thing you think your deck can show off, odds are your opponent has seen it a hundred times already and is simply not putting up with that anymore. If you bring high end decks from the diamond and mythic part of the ladder into the casual play queue, you are just trolling, or fishing for easy victories. Don't complain, when that is exactly what you get, except neither of you has to waste time sitting through a nonfun game.

    Now, people who are too immature to simply concede when they see they've lost, and instead let the timer run out should indeed be somewhat punished. But conceding is not a crime worth punishing. The rules explicitly allow a player to concede AT ANY TIME FOR ANY REASON AND EVEN WITHOUT ONE.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Savage Gorger only triggers during YOUR end step, while Prickle Faeries triggers during your OPPONENT'S turn. The Gorger doesn't care about your opponent losing life during any turn other than yours.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    Both Yarok and Roaming Throne work the same, the make an ability trigger an additional time. This means, that the creature type chosen has to be the one of the triggering creature. Yarok doesn't trigger, because it doesn't have any triggered abilities, just like Roaming Throne. Just like it, Yarok has a static ability making triggers go off an additional time.

    You can identify a triggered ability by the use of the words "when, "whenever", or "at" to describe their trigger condition. An ability using "if" to denote a condition is not a triggered ability.

    So, in the case of Soul Warden, you have to choose a creature type that Soul Warden has for Roaming Throne. And then, when a creature enters the battlefield, you get your three triggers. The Throne and Yarok do not interact with each other. Neither has anything to interact with the other.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    A Ringbearer becomes legendary. So designating a nonlegendary Marwyn as Ringbearer gives you a second legendary Marwyn, and the legend rule kicks in.

    701.52c If a player doesn’t have an emblem named The Ring at the time the Ring tempts them, they
    get an emblem named The Ring before choosing a creature to be their Ring-bearer. The Ring
    has “Your Ring-bearer is legendary and can’t be blocked by creatures with greater power.” As
    long as the Ring has tempted that player two or more times, it has “Whenever your Ring-bearer
    attacks, draw a card, then discard a card.” As long as the Ring has tempted that player three or
    more times, it has “Whenever your Ring-bearer becomes blocked by a creature, the blocking
    creature’s controller sacrifices it at end of combat.” As long as the Ring has tempted that player
    four or more times, it has “Whenever your Ring-bearer deals combat damage to a player, each
    opponent loses 3 life.”

  11. 1 vote

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    Rezzahan#77802 commented  · 

    If the other creature remained a 2/2 with no abilities while no Sludge Monster was on the field, then yes, that would be a bug.

    But the card does not have to state that the Monster has to stay on the field to have its effect. The structure of the wording and the rules make it so already. 113.2c tells you, that the counter placing and the ability removing (plus p/t setting) are seperate abilities due to the paragraph break. 113.3d states, that the later ability works only with the Sludge Monster in play.

    113.2c An object may have multiple abilities. If the object is represented by a card, then aside from
    certain defined abilities that may be strung together on a single line (see rule 702, “Keyword
    Abilities”), each paragraph break in a card’s text marks a separate ability. If the object is not
    represented by a card, the effect that created it may have given it multiple abilities. An object
    may also be granted additional abilities by a spell or ability. If an object has multiple instances
    of the same ability, each instance functions independently. This may or may not produce more
    effects than a single instance; refer to the specific ability for more information.

    113.3d Static abilities are written as statements. They’re simply true. Static abilities create
    continuous effects which are active while the permanent with the ability is on the battlefield and
    has the ability, or while the object with the ability is in the appropriate zone. See rule 604,
    “Handling Static Abilities.”

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    Rezzahan#77802 commented  · 

    Read the card again. Sludge Monster gives a counter to the creature, and makes every creature with that tpye of counter on it a 2/2 with no abilities. The later is a static ability, that functions only while the Monster is on the batlefield (or another one is). It'll be active again with a new Sludge Monster coming to the battlefield. In your later scenario you likely had another one out already. One is all you need to neutralize all creatures with ***** counters on them. Those do not have to come from that particular copy.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    The Indrik itself holds the key. Its trigger is a "may" ability, so Sparky just chose not to fight. That decision is made on resolution of the trigger.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Read the Tin Street Gossip. It's mana cannot be used for casting A Killer Among Us. So there was no option remaining for you do do anything during your turn. Thus, the game preceeded to your opponent's turn.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Smuggler's Copter is available on Arena only as the Kaladesh version. The Neon Dynasty version is only in a Comander product and is not available on Arena.

  15. 2 votes

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    Rezzahan#77802 commented  · 

    And did the now face up creature have a mana value of 3 or less? If not, the rules remove your spell from the stack for having only illegal targets.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    There is a card in MKM that prevents you from turning a face down creature face up on your opponent's turn: Karlov Watchdog. As a reasonably playable uncommon, expect it to show up frequently in Limited and MKM centric games.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    Sounds like there is also a Bladehold War-Whip involved. It doesn't just create a token and give double strike, it also reduces equip costs of other equipment.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    I don't quite understand what you mean. Everyone gets their 15 daily rewards for the first 15 victories that day, and one new daily quest for either 500g/500exp or 750g/500exp. Unless they have already 3 quests open. No one gets a second daily quest. Though you do get set up to 3 daily quests whenever a new set is released. And of course, you get the weekly quest for 250exp for each of the first 15 victories that week, which is naturally reset each week and with the release of a new set.

  19. 2 votes

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    Rezzahan#77802 commented  · 

    Read the card to the very end. The last paragraph is not flavor text.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    The Anvil trigger on artifacts leaving the battlefield, which the Forge's token is not. It's "an X/1 red Phyrexian Horror creature token with trample and haste".

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