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Rezzahan#77802

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  1. 10 votes

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    Rezzahan#77802 commented  · 

    You're misreading the effect. The p/t setting is not part of the granted ability, it is just another effect of the spell and happens right after the ability is granted. The creature is not supposed to come back with those new stats, it is supposed to get the new stats and when it dies come back with its original stats. Which is what apparently happened, so all is as it should be.

    Basically, it functions much like all the other black combat tricks, that bring a creature back. It gets some boost, then comes back as it was.

  2. 2 votes

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    Rezzahan#77802 commented  · 

    Sounds like there was a High Noon on the field.

  3. 7 votes

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    Rezzahan#77802 commented  · 

    There are at least FOUR cards in Standard right now, all of them reasonably playable and thus can be expected to be encountered in games, that prevent you from casting spells on your opponent's turn. Other static effects can have similar results. so read your opponent's cards.

    The four cards:
    Myrel, Shield of Argyve
    Voice of Victory
    Grand Abolisher
    Kutzil, Malamet Exemplar

  4. 3 votes

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    Rezzahan#77802 commented  · 

    The Tarkir tri-lands do not have ANY land types. You need the Capenna family lands or Ikoria's Triomes for that.

    A land's land types are determined by its type line, not by the mana it can produce.

  5. 2 votes

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    Rezzahan#77802 commented  · 

    Yes, that was an intentional recent change. Now you will ALWAYS use a wildcard corresponding to the lowest rarity printing of the card, regardless of which version of the card you craft.

  6. 2 votes

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    Rezzahan#77802 commented  · 

    Did your opponent have a Voice of Victory on the field?

  7. 5 votes

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    Rezzahan#77802 commented  · 

    Nowhere To Run breaks ward and hexproof. By design of the card.

  8. 2 votes

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    Rezzahan#77802 commented  · 

    Well, experience for games won stops after the 10th victory of the day. And to get to the end of the Mastery Pass you usually only need an average of 4-5 victories a day, so long as you also complete all dailies and the weeklies before the next set comes out. You do not have to comlete a daily on the day you get it either. You can keep one or even two around for months (until the next set is released) and will still get a new one each day, if you have a slot free. If you have three active dailies, then you want to complete on eto free a slot for the next day, though.

    Playing for 5 victories a day gets you all you need. You will lose out on a bit of gold (200 gold per day) and maybe some uncommon ICRs and rare/mythic ICRs, but that's it. You are not forced to play to 15 victories a day.

  9. 2 votes

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    Rezzahan#77802 commented  · 

    Then you have your explanation right there. The card says "TOUGHNESS 4 or greater", so your creatures were the only legal targets.

  10. 2 votes

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    Rezzahan#77802 commented  · 

    The recent change to how reprints are handled on Arena also inlcudes the feature, that for whichever card you want to craft, a wildcard equal to the lowest rarity printing is used regardless of the rarity of the specific version. So you can craft a mythic using an uncommon wildcard, for example, if that specific mythic has an uncommon printing on Arena. But that also means, that you HAVE TO use that lower rarity wildcard.

  11. 2 votes

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    Rezzahan#77802 commented  · 

    Did your Scavengers have the 5 nessessary abilities BEFORE you declared it as attacker? Because just having those 5 abilities on an attacker at some point does not suffice. The abilities have to be present on the attacker WHEN YOU DECLARE IT AS ATTACKER.

  12. 2 votes

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    Rezzahan#77802 commented  · 

    The casting of the Silverback Elder CANNOT trigger its own abilities, the rules of the game don't allow it. Because for those abilities to be active, it has to be on the field. But when it is cast, it is on the stack until it resolves. OTHER creature spells can trigger the Elder, when it is on the field.

  13. 2 votes

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    Rezzahan#77802 commented  · 

    He had a Nowhere to run on the field, which shuts down hexproof.

    How are people playing in high rank ladder still not aware of what the card does?

  14. 3 votes

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    Rezzahan#77802 commented  · 

    Did your creatures actually attack the PLAYER, or only a planeswalker they controlled, or battle they defended? If the later two, then the Dollmaker's Shop's trigger condition is NOT met. You have to specifically attack a PLAYER with a non-toy creature you declare as attacker (so mobilze tokens sent to the player, for example, also won't trigger it).

  15. 4 votes

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    Rezzahan#77802 commented  · 

    Doors only get unlocked if the card entered as a spell from the stack, or if you pay the unlock cost for the door. A Room entering from exile with thus return with no doors unlocked. You want the token maker door to make tokens again, you have to unlock that door.

    709.5d A permanent with a shared type line is given the “left half unlocked” designation as it enters
    the battlefield if its left half was cast as a spell. It is given the “right half unlocked” designation
    as it enters the battlefield if its right half was a cast as a spell. If it’s entering the battlefield and
    neither half was cast as a spell, it enters with neither unlocked designation.

  16. 3 votes

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    Rezzahan#77802 commented  · 

    Siege had its opportunity to trigger, but its trigger condition wasn't met, so it did not trigger. Siege's Mardu trigger has an intervening-if clause, which is an extension of the trigger condition, and has to be true at the time the ability would trigger, or it doesn't trigger. Any creature death IN the end step CANNOT satisfy a required creature death AT THE BEGINNING of the end step. Mobilze token sacrifices CANNOT satisfy the if-clause, because they happen IN the end step, long AFTER it began.

  17. 15 votes

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    Rezzahan#77802 commented  · 

    Are you sure there wasn't a Voice of Victory under your opponent's control? A lot of people seem to miss the restrictive ability on that card.

  18. 5 votes

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    Rezzahan#77802 commented  · 

    Your opponent probably had a Voice of Victory on the field.

  19. 5 votes

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    Rezzahan#77802 commented  · 

    The rares and mythics you do not have are craft only, you cannot open them in booster packs. And yes, there are a lot of those in Foundations, and also commons and uncommons. Those cards were part of other Magic products for the set and thus were included on Arena, since they are legal to play in Standard.

  20. 8 votes

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    Rezzahan#77802 supported this idea  · 

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