Skip to content

TMLTurby#98334

My feedback

9 results found

  1. 6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    TMLTurby#98334 commented  · 

    I sent this message to customer service, they redirected me here.

    "The new Reach VFX as displayed on the opponent's side is unnecessarily aggressive. The shimmer effect is very hard to look at. Please consider removing the shimmer effect. The giant shiny crossbow should be enough to help players. I've also seen comments that it is too loud (I have the game muted, so I wouldn't know, just passing that along). Thanks"

    TMLTurby#98334 supported this idea  · 
  2. 4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    TMLTurby#98334 supported this idea  · 
  3. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    TMLTurby#98334 commented  · 

    1. Create two identical tokens (for example, with Sokenzan, Crucible of Defiance).
    2. Use The Wandering Emperor to give one of the tokens (Token A) a +1/+1 counter.
    3. The tokens no longer stack on the battlefield because of their different stats (correct behavior).
    4. Use The Wandering Emperor again on Token B. It now has a +1/+1 counter, but also first strike until the end of turn.
    5. The tokens stack due to their same name/power/toughness (incorrect behavior, as one has first strike and the other does not).
    6. Try to attack with only Token B (this one currently has first strike).
    7. Cannot select Token B to attack. The game always selects Token A (no first strike). No matter in what order I select and deselect the tokens, there is no way to get the first striker to attack alone.

    This has been a reproduceable bug for me. I've added a screenshot for what it's worth.

    TMLTurby#98334 supported this idea  · 
  4. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    TMLTurby#98334 commented  · 

    My opponent had Sheoldred, the Apocalypse on the battlefield and I had Otawara in hand. I had planned to bounce Sheoldred during my upkeep, but it didn't give me an automatic stop. Drawing the card triggered lethal :(

    TMLTurby#98334 shared this idea  · 
  5. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    TMLTurby#98334 shared this idea  · 
  6. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    TMLTurby#98334 shared this idea  · 
  7. 318 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    TMLTurby#98334 commented  · 

    Had this occur in Historic Brawl. Targeted my artifact and land, and my opponent's creature. My permanents did not untap and theirs did not tap. Lost the game : (

    TMLTurby#98334 supported this idea  · 
  8. 11 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    TMLTurby#98334 commented  · 

    Same. I won my first game, but no indication of what I received (card, gems). The button just says Claim Prize.

    Edit: Clicking Claim Prize awarded me my ICR. Is this the new intended way it works? Very confusing.

  9. 104 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    TMLTurby#98334 commented  · 

    I finished the June season at Platinum in Constructed and Silver in Limited, but it looks like I didn't get the Limited rewards. I only got 1000 Gold, 3 Packs, and 2 arts. I believe I'm short 500 Gold and 1 Pack.

    TMLTurby#98334 supported this idea  · 

Feedback and Knowledge Base