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  1. 2 votes

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  4. 2 votes

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    MysticSquid#48745 commented  · 

    clay champion gets +1/+1 for each 2 green spent to cast it, my opponent cast a clay champion with only 5 green mana but somehow got 6 counters.

    MysticSquid#48745 supported this idea  · 
  5. Algorithm Improvement

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    MysticSquid#48745 commented  · 

    I have been testing the limits of your shuffler, and my findings are either you guys really have no clue what you are doing or you are modifying win rates. I built a deck to specifically get mana flooded ( 54 lands in an 81 card deck ) statistically it should be impossible to get mana starved, but every 2 wins in a row I get mana starved. If this is not intentional then you really need to fix the problem, if this is intentional then you guys are going to be the final nail in MTG's coffin.

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    MysticSquid#48745 commented  · 

    Since my original ticket was apparently deleted without a response, I am asking my question again. Since you allow hand smoothing which is an exploit , I have found a few other exploits in your shuffler since you brought in hand smoothing. Reading the Terms of service it appears that I am not breaking any rules if I use these exploits as I am not introducing anything into the game, Anyone else could potentially use these same exploits as they are part of your programing, I am not using any 3rd party software to access these exploits. So again I ask what is the ruling on using said exploits ( there are quite a few ).

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    MysticSquid#48745 commented  · 

    asking if I enjoyed the game is just harassment. When you get a program where I'm losing to my opponent more then your shuffler then feel free to ask, But since you changed your shuffler I have to mulligan way more then not and usually it's more then once. Either you guys are clueless or you are intentionally modifying win rates. Ether one just says you really should just shut down your game and give it an overhaul.

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    MysticSquid#48745 commented  · 

    when are you going to fix your F****ing shuffler, I have lost almost 2 tiers worth of ranking because of it. I could understand if it was all mana flood or starving but when its one for a game or 2 then it's the other for a game or 2. That says the issue is on your end and not the deck. Its bad enough that you put a legal exploit for mono decks but then we have to put up with this S**T. You are quickly killing off your player base and putting the nail in MTG's coffin.

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    MysticSquid#48745 commented  · 

    when are you going to fix the shuffler, or are you just going to remove the losses from players records where they lose to the shuffler. What I mean by that is games where it doesn't matter what my deck or my opponents is because of a 15 card land run or turn 8-9 sitting at only 3 land. You guys are demonstrating that you really have no clue what you are doing. First shuffler wasn't perfect but it was playable ( 3-4 out of 10 games would be bad draws ) then you decide to put in place hand smoothing untested, It made this much worse ( closer to 6-7 out of 10 is land runs of mana starve, and it can be one then the other) . Maybe you guys should get actual play testers and not just theory craft and stop trying to modify the draws and just push for actual random.

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    MysticSquid#48745 commented  · 

    When are you going to actually try to fix the issue with your shuffler? When one game I get a 15 card land run and the next turn 9 and only 3 lands, next game 12 card land run, next one 2 lands in turn 8. This is why players are leaving the game, it has nothing to do with the opening hand . Any player can tell you that a good/bad opening hand can be changed with the next few draws , and your hand smoothing garbage only made the issue worse not better. Before it was 4 out of 10 games mana flood/starve would happen , now it's more like 7 out of 10. You want players to stay and pay then fix the issue, and get actual players to test your stuff before releasing it because it's painfully obvious you dont test or just get ppl who have no clue to test for you.

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    MysticSquid#48745 commented  · 

    asking if I enjoyed the game is redundant as your shuffler is broke asf , it why you have issues with player retention. The opening hand isn't the problem it is the lack of any kind of real world physics you are missing. Mana flooding one game and mana starving the next is what's killing you , and a good/bad hand can be easily changed by what gets drawn in the next few turns. Work on that and get rid of the hand smoothing mistake. Seriously though if a 16yr old can create a better shuffler based of rolling a d100 100 times why cant you guys come up with something better.

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    MysticSquid#48745 commented  · 

    For a bunch of smart people you really are pretty dumb, The issue with the game is not the opening hand. It's what happens after that's the problem. Any experienced player can tell you a bad opening hand is nothing, but sitting with only 3 lands in turn 12 or 16 card land run ruins the game and since you introduced hand smoothing that is more the norm. All hand smoothing has done is provide an exploit for mono aggro decks and still doesn't fix the problem. So what are you doing to balance the game? how do you plan on balancing the exploit for those who don't play mono colored decks? You need to stop trying to figgure out how to ****** players into throwing money at the game and work on the quality of the game. Then players will be throwing money at it and you dont need to be slick about it.

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    MysticSquid#48745 commented  · 

    With all the new changes you propose when are you going to actually fix and balance the shuffler, Currently you have missed the mark so badly that you're not even remotely close. The issue with mana flood/***** isn't with the opening hand, it's what happens after is what is keeping players away and hand smoothing has exasperated the issue because flood/***** happens 50% more often then before. All you have done is put an exploit that is seriously dumbing down the game killing it's intellectual aspect , by promoting and basically forcing everyone to play mono aggro decks. In case you haven't noticed you are losing a lot of the older players with the disposable income and a seriously love of the game because of this blatant stupidity. You actually have the worst shuffler of all the ccg's online at the moment and some mickey mouse indie games have created better shufflers off of dice rolls of all things. But my main issue is when are you going to do something to return magic to it's actual roots of being a chess game with cards and not just another button masher that is just a fad past time.

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    MysticSquid#48745 commented  · 

    The problem with your shuffler is there is no consistency , hand smoothing doesn't fix the problem it has only made it worse. New player are not leaving because of bad opening hands. A bad hand can be overcome with what happens after and you guys are trying to control random , which is self defeating in it's self. Maybe you should go talk to riot games, Their legends of runeterra ccg game has a descent shuffler, is fairly consistent, and has new players joining all the time. If you stop making things such a cash grab, actually play test the new sets before you release them , and stop trying to make a controlled shuffler , Basically focus on the game and not just how much money it is making, you will always have new players and you might even get some old players back.

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    MysticSquid#48745 commented  · 

    Are you guys "modifying " win rates? Ever since hand smoothing came in I have noticed a very alarming trend. Everytime I get 2 wins , the shuffler starves me for land and fills my hand with the biggest cmc cards in my deck. I would say it's just a bad game but it happens almost everytime I hit 2 wins in a row. I know match making is supposed to place you against decks that counter yours when you start winning a lot but most of my decks are nothing like the meta decks. And the odds of a hand being dealt like that are well over 100, 000 to 1 so happening almost every day is a little ridiculous as my deck has way more land then it should and the average cmc is 2-3 , so getting mana starved and ending up with the only 5 cards in my deck that are 5+ in an 80 card deck is pretty far fetched. And the other thing is are you going to offer a format for those of us who do not want hand smoothing but don't really have the time to play Bo3, or are we just supposed to move on because you can't/won't provide us with something ?

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    MysticSquid#48745 commented  · 

    Is there any hope that you will be offering something for those of us who despise hand smoothing , but dont have the option of playing best of 3? I get wanting new players but alienating the players who have been passionate about the game for over 20 years isnt going to help you. I find hnd smoothing causes more problems then it solves but I have a busy life and dont have time for more then 2-3 games a day . Is there any hope for something that offers something that doesnt involve a huge time commitment or hand smoothiing.

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    MysticSquid#48745 commented  · 

    you guys do know that your hand smoothing doesn't work as intended . The math is wrong and you need actually play test stuff like this before you implement it. I know of several players that have walked away from MTG in all forms because of hand smoothing and the worst customer service any where, And every one of them has been a passionate player for over 20 years, have enough disposable income that the entire group used to drop about $3000 per month into various MTG products. They left because we don't get a lot of time to play ( busy lives that nets us the disposable income ) so we only get to play a few games per day and being crafters have to play best of 1. We are just tired of hand smoothing garbage because it is so flawed it's unbelievable that you would actually implement it. But what I would like to know is there a news feed that details updates so when you come to your senses and get rid of hand smoothing ( at least in ranked ) I might enjoy the game again.

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    MysticSquid#48745 commented  · 

    when are you going to stop making things extremely difficult for deck brewers and stop catering to mono colored decks? Your hand smoothing disaster makes things very difficult for brewers because more often the not you get mana screwed or flooded and it happens back to back way too often for accurate information when brewing a deck and as for mono colored decks either situation gives them a huge advantage over multicolored decks . Had smoothing was supposed to make the game better but it has degenerated the game to the point where you are losing loyal customers. the play group I used to play with has all left and the guys who left have been buying boxes of cards every month since early in the beta set, now I am the only one left and you guys are out about 3000 dollars a month, Alienating the players that have been with you since the early stages of the game is not going to help you keep your business. Nabbing new players is cool but not at the expense of passionate players that have proven to be loyal. Most new players are not going to stick it out for years.

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    MysticSquid#48745 commented  · 

    quick Question . how is it possible to properly tune a deck when your shuffler keeps either massive amounts of mana or almost none every game. Like seriously how can you tune a deck without being able to figure out if you have too much land or not enough. last 10 games have been either 12+ land runs or by turn 10 struggling with only 3 or 4 lands. I really dont know how it is possible. Are you guys suggesting we abandon trying to build our own decks and just use net decks, or only ply mono aggro decks? Or are you just trying to alienate the crafting part of the community?

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    MysticSquid#48745 commented  · 

    just wanted to point out the algorithm used by your shuffler is showing patterns that could be exploited. I have been playing and recording my game data for long enough that I can see the patterns used by your shuffler. Such as I know when I'm going to get mana flooded because this specific card appears in my opening hand, or when I'm going to get a god draw because this other card is in my opening hand . It is also possible to predict the next card draw I'm going to get. And this is all just playing the game without any programs running other then your game. You really should go back to the old shuffler for ranked games and events as the hand smoothing thing is a huge failure .

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    MysticSquid#48745 commented  · 

    Your shuffler needs to get randomized, I can send you my deck list and I can tell you which card , if I get it in my opening hand I don't have a chance . This is not a conspiracy theory. I have recorded the statistics for several hundred thousand games and every single time I get flooded with mana to the point that on average my first 10 - 15 draws will be only lands. If your shuffler has such apparent patterns maybe you should change it. I can also prove that your shuffler does favor specific deck arch types. Another thing I would like is the contact info for someone that can actually do something to address my issue as you guys are just going to feed some BS scripted garbage if you respond at all. I have a petition started that has a few thousand names of players who want the option to turn off hand smoothing for themselves. If you just ignore me I can release my findings publicly and let the community decide for themselves if arena is worth paying into.

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    MysticSquid#48745 commented  · 

    When are you going to fix the shuffler and actually make it random ? I would really appreciate being able to pay for n event and not get flooded /screwed in every game. If you think the shuffler is just fine then why don't you guys post your testing results. I am more then willing to publicly post my information gained from tracking the shuffler since before hand smoothing.

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    MysticSquid#48745 commented  · 

    So is there any plans on fixing your stupid idea about hand smoothing, Surely you must have noticed the huge influx of mono colored decks , That's because your hand smoothing favors mono aggro decks, and if anything gives an non deck related advantage it should be stopped. It also does exactly what it's supposed to fix, you guys must have noticed that mana flood/***** during a game has gone way up, Hand smoothing is supposed to stop this from happening but it has exasperated the issue. The only real option is remove hand smoothing from all ranked and event games. It is becoming very frustrating losing to your shuffler more then to my opponent. This issue has me very close to walking away from MTG, and after being a loyal customer since it's beginnings , it has to be a very large issue and I know there is quite a few players who feel as I do, If all your company cares about is the profit margin , just remember that alienating the players who spent the money to get you to where you are is going to hurt your bottom line.

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    MysticSquid#48745 commented  · 

    Seriously, do you guys not believe that your shuffler is broken? Hand smoothing is supposed to prevent/ minimize the chances of getting mana flooded or screwed during the draw, but it has created an environment where it's 700% more likely to cause screwing or flooded during the game. I have been running a tracker since before hand smoothing and I have been watching how your shuffler is evolving but since you brought hand smoothing in , it has degenerated where long time loyal customers are becoming so disillusioned with your company that they are walking away from MTG in all it's forms. I have been playing since beta came out, I have given your company hundreds of thousands of dollars, and I feel like you guys don't care about the fact that a very large percentage of your customer base is unhappy and it would be a super easy fix. Remove hand smoothing from ranked play and go back to the old shuffler. Some players may complain about 3 out of 10 games getting flooded or screwed but it sure beats the average of the 7 out of 10 games that seems to be happening now, you would vary the meta as mono aggro decks would no longer have an unfair advantage and over all would make a happier community. A happy community is more likely to spend money on something they enjoy where as if the community feels there is a problem and are being ignored then they most likely wont until they feel some satisfaction .

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    MysticSquid#48745 commented  · 

    just curious as to how you justify a shuffler that gives completely impossible odds especially when it's supposed to be preventing mana screwing. Last 6 games I have been mana screwed and with my current deck the odds of that happening are approximately 5874 to 1, 6 games in a row it becomes approximately 2, 746,531, 668. My deck is 74 cards with about 85% geared to getting mana . So if you are not intentionally modifying the out comes of games maybe you should be eliminating the hand smoothing algorithm as it may give more lands in opening hand but becomes self defeating when you get flooded or screwed more often during the game. The only decks that benefit from this out come are mono aggro decks as they can usually function off the 2-3 lands at start while all other deck formats suffer. So in summary hand smoothing just doesn't work as intended and actually gives a deck archtype a huge and unfair advantage. What I want to know is what are you going to do to fix this situation as it really is not a good reflection of your company. If you guys want I have collected enough data I can prove just how broken hand smoothing is and why it needs to be removed from ranked play at least.

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    MysticSquid#48745 commented  · 

    Since you have avoided any discussion about hand smoothing, I am going to be pushy, I want compensation for being forced to use a modification that does not work, actually does the opposite of what it's supposed to do. I do not need it nor do I want to use it. It gives an advantage to mono colored decks and since it's implementation it has made the issues it is supposed to solve worse. I have been tracking your shuffler since I started playing, before hand smoothing mana *****/flood happened about 3 in 10 games, now it happens almost guaranteed 1 in 3 games and way too often it happens several games in a row. It does not do it's job and is an exploitable advantage for mono colored decks ( surely you guys have noticed the huge influx of mono colored decks from the pro level to amateur ) , It creates an unbalanced system and needs to be fixed. If it is truly for new players then keep it in casual but remove it from ranked and event games. If a new player can not accept that sometimes bad draws happen then being honest they will not stay with the game regardless of an exploit or not and hand smoothing is just a slap in the face to the players who made you what you are now. I used to spend quite a bit on MTG products but these days I just can't bring myself to pay for any products. I went from about a thousand a month to zero because I really don't see any future for MTG , especially in the tabletop field as I have seen many new players come out to FNM and realize that they don't do as well without hand smoothing and they are never seen again. Killing off one aspect of your business to feed another just is not good business sense and as such it has made a few of us veteran players gun shy about making purchases.

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    MysticSquid#48745 commented  · 

    your hand smoothing algorithim changes the math in a deck. It may help new players but it changes the way an experienced players deck works, ptutting them at a disadvantage, which is a direct violation of your terms of service. I have been tracking your shuffler since before hand smoothing, I build a deck in paper and copy it in arena to test your shuffler. Since hand smoothing has been instituted the results are like night to day. The only real option you guys have is give the option to turn off hand smoothing, If a new player starts playing they have it , but for us experienced players who know how to actually build a deck we can turn it off . It won't put us at a disadvantage like being forced to use it does. your terms of service explicitly sys anything that gives an advantage or puts another player at a disadvantage is strictly prohibited and thus it should effect hand smoothing. I hope you do respond and possibly look at the option to turn off hand smoothing seriously as you violating the TOS yourselves would rend them void. I have been playing magic since beta was released and I really would not want to see it tarnished by something so stupid as lack of actual testing of of your programming before installing.

  6. 3 votes

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  7. 1 vote

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  8. 6 votes

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  10. 32 votes

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  11. 1 vote

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  12. 6 votes

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  13. 22 votes

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  14. 17 votes

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  15. 1 vote

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  16. 2 votes

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  17. 31 votes

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    MysticSquid#48745 commented  · 

    during my last game, it was day I cast a creature spell and passed, it changed to night. My opponent did not play anything to effect day/night.

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  18. 1 vote

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  19. 3 votes

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  20. 5 votes

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