MysticSquid#48745

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  1. 1 vote

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  2. 3 votes

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  3. 3 votes

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  4. 2 votes

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  7. shuffler

    2,751 votes

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    MysticSquid#48745 commented  · 

    4 games now I only saw 2 lands by turn 6. I have 26 lands in a 62 card deck and with your " hand smoothing " this should never be possible. So if your hand smoothing obviously doesn't work why does it still exist ?

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    MysticSquid#48745 commented  · 

    your hand smoothing thing has degenerated to a stupid level, it seems to be replicating cards that are not in a deck. I built my deck to exploit the hand smoothing algorithm and apparently it duplicates cards in the deck. There is only 1 green dragon in the deck . I only put one because having only one with specific card combos causes it to appear in my opening hand more often.

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    MysticSquid#48745 commented  · 

    your hand smoothing thing has degenerated to a stupid level, it seems to be replicating cards that are not in a deck. I built my deck to exploit the hand smoothing algorithm and apparently it duplicates cards in the deck. There is only 1 green dragon in the deck . I only put one because having only one with specific card combos causes it to appear in my opening hand more often.

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    MysticSquid#48745 commented  · 

    your hand smoothing thing has degenerated to a stupid level, it seems to be replicating cards that are not in a deck. I built my deck to exploit the hand smoothing algorithm and apparently it duplicates cards in the deck. There is only 1 green dragon in the deck . I only put one because having only one with specific card combos causes it to appear in my opening hand more often.

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    MysticSquid#48745 commented  · 

    your hand smoothing thing has degenerated to a stupid level, it seems to be replicating cards that are not in a deck. I built my deck to exploit the hand smoothing algorithm and apparently it duplicates cards in the deck. There is only 1 green dragon in the deck . I only put one because having only one with specific card combos causes it to appear in my opening hand more often.

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    MysticSquid#48745 commented  · 

    your hand smoothing thing has degenerated to a stupid level, it seems to be replicating cards that are not in a deck. I built my deck to exploit the hand smoothing algorithm and apparently it duplicates cards in the deck. There is only 1 green dragon in the deck . I only put one because having only one with specific card combos causes it to appear in my opening hand more often.

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    MysticSquid#48745 commented  · 

    After thousands of games and collecting data I know where your shuffler fails to even closely resemble anything like a real deck. It lacks any form of consistency. Any player that has been playing for a while can tell you a well built deck has a certain level of consistency, while the shuffler has nothing even close. If you insist on using the broken shuffler then you really need to change your ads because there is no real strategy with it.

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    MysticSquid#48745 commented  · 

    the shuffler is terrible, I have not had any issues like this until you brought in hand smoothing.. You should give us players the option if we want to even use the stupid thing, It doesn't work and if it was created for new players then it really has no place in ranked or events. Just had a horrible run where 2 games mulliganed to 0 and every draw was 1 land and immediately followed by 4 games where turn 8 only had 2 lands. If hand smoothing is to reduce the chance of this happening cann you tell me what the odds of either those events are.

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    MysticSquid#48745 commented  · 

    I know the shuffler is broken because it gave me 2 sphere of anhiliation , normally this would be ok but I only have 1 in the deck. Apparently your shuffler has decided to start replicating cards on it's own.

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    MysticSquid#48745 commented  · 

    Maybe I'm just missing the point but can you please explain the reason for a broken algorithm that doesn't work. From what I understand it's to prevent mana flood or shortage but my last 22 games that's all I have been seeing, every hand I have had to mulligan because either it was 5+ lands or 1 land, and then if it was 5+ lands I drew maybe 4 cards that were not lands by turn 12, or if only 1 land I drew maybe 1 land by turn 5-6. recording all this data it really seems like this is just a way for you guys to manipulate win rates. And Besides you do know the " hand smoothing " does give mono colored decks a huge advantage over multicolored decks. You are going to say you have extensively tested it and it doesn't but logic dictates it does, A mono colored deck being given guaranteed lands means it gets speed which it needs, but giving multicolored decks lands doesn't mean much unless you are giving it all it's colors. If hand smoothing is just for new players keep it in casual play only and remove it from all ranked and events.

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    MysticSquid#48745 commented  · 

    # games now I had to mulligan down to 4 cards and still only single land start and didn't pull a second land until turn 4 3rd land in turn 6-8. Apparently your hand smoothing doesn't work so if you are going to violate your own Terms of service it should work all the time, unless you are intentionally making it happen like this then that's another issue all together. You should just get rid of hand smoothing in all ranked games as there are more negatives then positives. First is it doesn't work, 2nd you will lose a lot of newbies to paper ( which is you big money maker ) when they realize that their decks that work on arena do not work in paper, 3rd because it doesn't always work and when it does fail could be conscued as you guys tinkering with the results to give ensured wins or loses to maintain a specific win rate.

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    MysticSquid#48745 commented  · 

    3 games now, 30 lands 62 card deck, only 3 mountains and those are the only lands I get. Like seriously your hand smoothing is supposed to eliminate this problem but seems like it's just making it worse. If you are going to violate the ToS yourselves you should at least make sure it does what its supposed to. You should just get rid of hand smoothing all together as it is an exploitable feature ( many players do ) , it gives an unfair bias to mono colored decks ( sure you guys have noticed that almost every deck these days is mono aggro of some color. If you are going to keep this garbage how do you intend to balance the field for multi colored decks? Bring permanent AoE color protection? It's about the only way you can, and besides if you make it so mono colored decks are less attractive you will make more money as players will start wanting more then commons and uncommons. And honestly this isn't going to help your overall company when the pandemic is over when all these players realize that the decks they have on arena don't work in paper magic.

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    MysticSquid#48745 commented  · 

    my deck is 70% creatures and 3 games now and barely see any. game 1 only2 game 2 only saw 4 game 3 saw none. Why can't you guys fix the **** hand smoothing garbage. Hand smoothing is actually a violation of the ToS. If it's supposed to be for new players keep it to casual play ONLY. Please don't send me a garbage automated email that says you don't care about your customer base.

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    MysticSquid#48745 commented  · 

    the shuffler is busted, when i'm paying to participate in a draft and all 3 games I get flooded with a single color of mana and don't even see my second color until turn 7-8 . If it was the same color i could see it being deck construction but this alternated first round no green 7 blue lands, second game 6 green land in a row o blue, game 3 9 blue lands no green. If this is how you do business how do you plan on keeping your customers happy. You guys need to eliminate the hand smoothing **** and just let things go random. You'll get more players returning if you do this.

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    MysticSquid#48745 commented  · 

    I don't know if you planned it or not but your shuffler algorithm dictates the outcome of the match. Having tracked the data for 5000 games , the results are virtually impossible in a completely random environment. It goes way beyond just a land run or shortage, it also encompasses which cards are drawn during the match. I hope this is just a bug and not intentional but I would recommend switching back to a random shuffler as if this continues it is a total abuse of the trust your customers have in you.

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    MysticSquid#48745 commented  · 

    Your ads say " real strategy " but that's false representation. With the way your algorithms are the game is rigged with an exploitable bug you guys obviously do know about. Why don't you guys actually live upto truth in advertisement and make the shuffler random .

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    MysticSquid#48745 commented  · 

    If you guys have done such extensive testing of your shuffler why does it seem like it dictates pretty much who is going to win before the game starts. Some games you get your " god draw " hand and others you get complete garage. The other issue is 3 games in a row I had land runs of 13, 16, 17. Honestly what are the odds of that happening in a 61 card deck with only 24 lands. Keep the draw 3 hands and pick the best but you guys have to get rid of the algorithm that modifies what gets drawn. You guys are losing the older crowd on arena, the guys that made you what you are today. I myself have supported this game since beta and have spent hundreds of thousands of dollars over the years but I can not support arena the way it is at this point. I maintained my support through the loss of banding, mana burn, the sets where the best you could come up with was making versions of older cards, and all the **** through the years, but the way arena is right now I just can not support it. For the love of the game please fix it.

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    MysticSquid#48745 commented  · 

    If your shuffler is fine why is it every game for the last 25 has been a land run of 12 - 17 or only 2 lands by turn 10? You say realistic experience but having been playing since beta this is nothing like the real thing. I have supported your company for many years and bought and paid for hundreds of thousands of dollars over the years but I won't pay for a product this broken and many people I know who are experienced card players won't pay either. Instead of catering to the crowd that has caused you to change your product ( and not for the better ) maybe you should take the guys that have been loyal customers for many years into account as well. Besides with the current shuffler giving an advantage to mono colored decks it wil impact your revenue because many players are no longer copying the pro's decks. And last but not least your shuffler it's self is an EXPOLITABLE bug. I have played over 1000 games collecting data and I have found a major issue that can be used to manipulate your shuffler.

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    MysticSquid#48745 commented  · 

    your shuffler is broken, you attempted "fix" the game but are making it a complete joke. Right now the game favors mono colored decks. If you even read these you will see there is a massive flood of mono decks to the point they even seriously out number net decks. What compensation are you going to do to balance the game for multicolored decks. You should go back to a random hand generation. Honestly your ads say " with real strategy " but with your current shuffler it's false advertisement.

  8. 3 votes

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  10. 8 votes

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  11. 13 votes

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  12. 8 votes

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  13. 1 vote

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  14. 5 votes

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  16. 1 vote

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  17. 34 votes

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    MysticSquid#48745 commented  · 

    You guys have to limit scute swarm or ban it for no other reason then it becomes aa delay of game. Playing a 45 min game for only 9 turns is not how you guys are going to win over the masses. Limit scute swarm to 10 copies or something.

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  18. 1 vote

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  19. 1 vote

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  20. 3 votes

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