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Johnny Demonic

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  1. 2 votes

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  2. 2 votes

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  3. 3 votes

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  4. 2 votes

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  5. 10 votes

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  6. 34 votes

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  7. Scute Swarm Gamebreaking

    340 votes

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  8. 5 votes

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  9. 3 votes

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  10. 10 votes

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  11. 25 votes

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  12. 4 votes

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  13. 2 votes

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  14. 7 votes

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  15. 2 votes

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  16. 3 votes

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  17. 3 votes

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  18. 7 votes

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    An error occurred while saving the comment
    Johnny Demonic commented  · 

    Agree. There is all kinds of weird motion at points in the iOS app. My opponent will cast a spell and their lands will slide off screen until the next step. Heliod will be in the enchantment area, and whenever I lose, Heliod slides into the battle row (just before the “Defeat” screen); thanks for showing up, Heliod! I’ve seen similar things with opponents’ Heliods and gods like him. But targeting is especially egregious and is not just a cosmetic flaw; it affects gameplay and has caused me mistakes during play. Lately, even when I can target a creature, the pop up (when holding on the image) shows the one next to it, not the one I tapped on, or a card effect is applied to an adjacent target. All of these examples illustrate that the iOS app was not adequately tested before release.

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  19. 2 votes

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  20. 2 votes

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    Johnny Demonic commented  · 

    I think the game would be more fun if losses didn’t set you back any progression pips. Just award pips for wins, and if a player loses a match they stay at the same point.

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