bonsai#70698
My feedback
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1 vote
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3 votes
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bonsai#70698
commented
The game clock needs to change. A fixed time-out per turn makes no sense given the nature of the way Magic is played.
Most turns go very quickly with a distinct minority taking far longer due to the real or perceived complexity of game-state. As with many other stateful games (e.g. Chess and Go), it ends up being a power-law distribution. Arena's game clock should reflect that.
We need to lower the mulligan-look phases to no more than 10 seconds each.
The initial turn should also only be 10 seconds as it's little more than a land-drop and, perhaps, a single spell.
Subsequent turn time-outs should be longer (20s?) and the time not utilized can be "banked" up to some fixed value (60s?) with its value displayed as a per-second count-down timer.
As has been mentioned many times on this forum, time spent by the engine executing automatic game actions should *not* be counted against any player's time. There are a huge variety of game-states that involve mass token generation and/or multi-shuffles and replacements that can (at present) result in a game win/loss due to a player "time-out" over which neither player can control.
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3 votes
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bonsai#70698
commented
Until WotC actually clamps down on player misconduct, nothing will change.
bonsai#70698
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3 votes
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2 votes
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2 votes
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bonsai#70698
commented
I now nearly exclusively play R/U aggro or Jeskai control in Standard solely due to Vivi's power.
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bonsai#70698
commented
I don't play Alchemy, but I concur that Vivi should be banned everywhere. It's OP in any format, warping all formats it's in, and should've never been printed.
bonsai#70698
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1 vote
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3 votes
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bonsai#70698
commented
To answer TheChetShop's question, you enabled player flagging by fellow players an then automatically upload the client and server-side logs for analysis. To avoid spamming, limit players to reporting no more than a few (3?). players in every 24 hour period.
After a few weeks of reporting, the repeated bad-actors can be easily identified and sifted from random networking or client-side bugs.
bonsai#70698
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8 votes
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7 votes
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bonsai#70698
commented
Yup. It's always been bad, but the roping has gotten noticeably worse in the past 3 weeks--even in Bo3s.
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1 vote
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bonsai#70698
commented
Eh, language is fluid. A "mulligan" is as much of a verb and "mulliganing" is as much of gerund in that it denotes a specific action in MTG as "draw".
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1 vote
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bonsai#70698
commented
Into the Flood Maw can target any non-land permanent: https://scryfall.com/card/blb/52/into-the-flood-maw as long as you promise a Gift so it's working as intended as long as a Tapped Fish is created under the opponents control.
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1 vote
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bonsai#70698
commented
I concur that the new loading image is in poor taste considering arachnophobia is a very real thing and WotC had many, many other possible 'spider motifs' they could've considered to obtain the same subtle Spider-Man marketing tie-in w/o having such a "realistic" looking image.
Then again, I'm offended by the "leather bustier person" https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/50439576-please-remove-the-leather-bustier-person-in-the , so what do I know? ;)
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0 votes
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bonsai#70698
commented
I can't comment on specific cheating, but it would be quite do-able to enable a 'report conduct' button such that both client's logfiles and the relevant server-side session information would automatically be uploaded to WotC for analysis.
To avoid spamming, give each player only a few (1-3?) report-player incidents available during a 24 hour period.
Honestly, I can only think of maaaaybe experiencing overt cheating/exploit play a handful of times over the course of the past few months. By far, the biggest moderation issue is deliberate delay of play i.e. "roping".
There are 4 players on my 'personal ban list' (atm) who I do feel are running a "visibility exploit", but I can't "know" that for a fact so I don't feel it would be ethical to report them. I simply no longer play with them. Keep in mind this is only 4 players who I consider 'overt & consistent exploit cheaters' over the course of years of Arena play.
I have over 85 players on the same list that consistently and deliberately rope. I no longer play with them either.
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3 votes
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bonsai#70698
commented
I would love to have this option in the game, but given that I've seen ZERO evidence of player moderation through the official conduct complaint form https://mtgarena-support.wizards.com/hc/en-us/articles/360025191111-Report-a-Player , I have ZERO confidence WotC would implement that.
I've called for player-moderation controls for years. In the interim, I just keep a list of known-bad players and refuse to play with them.
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2 votes
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bonsai#70698
commented
I think there should be both a "strict on-format" mode for competitive play and a "free-for-all" mode for all non-singleton formats.
This is close to LGS policies IRL where a "jank tower" of wouldn't be allowed to compete in the vast majority of FNM tournaments, but the occasional "chaos night" would allow their inclusion.
I simple refuse to play against "jank tower decks" in Arena and insta-concede if the other player's deck is more than 10% above format. Mathematically, not only is it not Apples vs. Apples, it's not even Apples vs Oranges.
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1 vote
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bonsai#70698
commented
Yep, per Rezzahan there was a Bloodletter of Aclazotz https://scryfall.com/card/lci/92/bloodletter-of-aclazotz on the board when Rush of Dread's third ability was cast so it didn't matter what your life total was. It's a 2-card insta-kill. Rush of Dread "takes half" and Bloodletter doubles that half to a whole.
This is an example of a "blind 2-card combo" that shouldn't exist, but sadly does (atm) in Standard.
Generally speaking, it's poor game design to include percentage effects due to their ease of abuse. Go incremental or go home.
Unfortunately, Magic has a history of this and in Standard atm there are many such cards. Tifa Lockhart https://scryfall.com/card/fin/206/tifa-lockhart is another example where its power is not incremented by a fixed amount--it's doubled of whatever it previously was.
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3 votes
bonsai#70698
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2 votes
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bonsai#70698
commented
While I don't think Timeline Culler should be banned, this card really is crafted in poor taste for a meta that offers so many ways to counter its mere 2 life exile-casting cost. This is hacky interaction--not fun interaction.
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3 votes
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bonsai#70698
commented
WotC has zero player moderation in Arena. I've never seen any player conduct report have any impact. Just note 'Tsuge' as a jerk and never play with them again. Insta-concede and don't give them the benefit of trolling you.
Poison and ("toxic") is/was one of Magic's worst long-standing mechanics along with Offensive Mill.
Thankfully, they're not publishing cards with Cumulative Upkeep anymore.
I hope they'll stop publishing cards with both of these too and, in general, with alternative win conditions.
Designing the game is already hard enough with just the simple goal of reducing your opponent's life total to zero.