bonsai#70698
My feedback
222 results found
-
1 vote
An error occurred while saving the comment -
1 vote
An error occurred while saving the comment
bonsai#70698
commented
This post is inappropriate for this forum and should be removed.
-
2 votes
An error occurred while saving the comment
bonsai#70698
commented
I can't comment on the purchase issues as I only launch from Epic Games, but I can confirm all of your other concerns. I posted on the screen zooming/cropping earlier: https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/50402070-screen-perma-zoomed .
This is simple Unity engine portal windowing math too. This is not rocket science and kiss-simple to replicate and verify a fix. There's really zero excuse for this bug to have gone unfixed for so long.
Worse, WotC fails to even publicly acknowledge it. I'm finding I'm playing Arena less and less and it has nothing to do with rando MTG card-bug/game-play issues or overall 'balance' in Standard--simply due to lack of confidence that WotC lacks the leadership and capital base to support this product.
bonsai#70698
supported this idea
·
-
1 vote
bonsai#70698
shared this idea
·
An error occurred while saving the comment
bonsai#70698
commented
It would be worth checking to see if this basic sequence of "stuck loop" events occurs with other Sagas + Garnet, Princess of Alexandria.
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
Per my bug report just now, I've experienced Princess Takes Flight getting "stuck" on Lore 1 after the Lore counter was moved UP once by Garnet, Princess of Alexandria on 3 separate occasions.
-
2 votes
bonsai#70698
supported this idea
·
An error occurred while saving the comment
bonsai#70698
commented
I will say that I've seen a marked decrease in release stability over the past ~100 days. Year's old card-specific bugs (e.g. Room unlock sound spamming) have resurfaced and some kiss software practices are, clearly, not being employed for release testing.
I've also long-since given up on WotC communicating known-bugs in a timely fashion. They should acknowledge card-specific bugs and (temporarily ban them) until the card is fixed. The game absolutely has a knife-edge reliability on the notion that "reading the card explains the card". If a card is not reliable across ALL platforms, it should be (temp banned) on ALL of them.
I've also long-since given up on seeing any sort of player moderation. Just don't play with jerks and accept it will effect your win/loss ratio. Life is too short to sacrifice precious play-time to trolls.
There's also the recent spate of basic networking infrastructure issues. I have seen some progress there and I hope WotC has the requisite capital to maintain this pace of improvement. FWIW, I'm seeing fewer CloudFlare errors on this forum too. We'll see.
-
2 votes
An error occurred while saving the comment
bonsai#70698
commented
To NeuG: A casual glance at the number of videos on your channel would suggest you do have a rich enough dataset to make a statistical argument.
Graph the EV and distributions of the cards drawn wrt deck sizes and assume a reasonable distribution of lands relative to each deck size for the format.
I noticed a few instances of playing against "jank towers" (cards greatly exceeding the minimum deck-size for a given format). I would not include any of these matches in your analysis due to the inherent volatility skewing.
An error occurred while saving the comment
bonsai#70698
commented
I can't comment on the match-making algorithm and you level some very serious claims without evidence to support them, but I will say it kinda' defeats the purpose of promoting fair-play and player conduct when there's no player moderation to ameliorate unsportsmanlike behavior.
As a result, many games and matches are conceded on Arena due to time-wasting (a legit rules violation) that would never happen IRL.
It's totally possible to re-implement the turn-timing to allow for more banking of time-outs that are much shorter in length and to reduce the mulligan time-out to no more than 10 seconds to better model actual real-world play, but WotC has (so far) chosen not to do this.
bonsai#70698
supported this idea
·
-
3 votes
An error occurred while saving the comment
bonsai#70698
commented
A player having the right to concede at any time is literally part of the formal rules of Magic. See (rule 104.3a) here: https://media.wizards.com/2025/downloads/MagicCompRules%2020250725.txt
I do think a better time-out system could (easily) be implemented on Arena and have long-advocated for it. Most recently here: https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/50442951-question-%C3%A0-woc-et-%C3%A0-la-communaut%C3%A9 .
Atm, there are also a few platform-specific bugs that also lock-out further player actions so their only option is to "concede by quitting the Arena app" which (atm) unfortunately leads to a "roping experience" toward their opponent. They are (generally) also unable to re-join the game and get some version of this screen (see attached) instead--not a good look and an bad experience for all involved.
That said, those are a (relative) rarity so I do think it makes sense to impose some sort of "roping time-out" session throttling penalty (10 minutes?) for that particular client-id akin to receiving a yellow-card in Rugby.
Atm, I just insta-concede to repeated ropers and add them to a manually maintained list of "known bad actors".
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
See this earlier comment https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/50442951-question-%C3%A0-woc-et-%C3%A0-la-communaut%C3%A9 , but I concur that's it's well overdue for WotC to alter the time-turn mechanics in favor of more accurately reflecting "real-world" online play interactions.
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
Swears aside, I do feel power creep has gone from a minor few-cards issue to a major many-cards issue and is negatively effecting the diversity of strategies, complexity and synergy of possible interactions, and overall quality of game-play.
Aside from bans (which should be an extreme and rare measure), I implore WotC to, generally speaking, start going "lower and slower" in newer sets to compensate for the years of power-creep.
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
Thanks for the handy DEBT mnemonic Rezzahan!
-
2 votes
bonsai#70698
shared this idea
·
-
3 votes
bonsai#70698
shared this idea
·
-
0 votes
An error occurred while saving the comment
bonsai#70698
commented
Omniscience IS legal in Standard. https://scryfall.com/card/fdn/161/omniscience
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
You are not alone. There is known non-rules-conformant (bugged) behavior on Arena whenever playing from a 0 card library.
This has been present in Arena for several patches (5?). So far, WotC has failed to fix it or even publicly address this issue.
Given the current implementation, Arena should automatically introduce the stop that you tried to manually engage, but fails to do so and fails to recognize when it's manually set too.
-
4 votes
An error occurred while saving the comment
bonsai#70698
commented
The "happiness hack" is to not play with Alchemy cards. It's a busted format, WotC knows this, and they refuse to balance the easiest format to balance.
bonsai#70698
supported this idea
·
-
2 votes
bonsai#70698
supported this idea
·
An error occurred while saving the comment
bonsai#70698
commented
I had this exact same experience recently with Requisition Raid https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/50435961-requisition-raid-denied-all-casting-options .
Despite being castable (and labeled as such), no amount of Spree options in any combination would allow it to be cast.
The only 'clue' to this behavior might be the unusually large number of possible targets on the board. In all prior patches, I've never had this issue. I've also not seen this behavior since that one occurrence. That said, I've only ever had, at most, 1 available target for use since then too.
FWIW, my current version (2025.51.20.3396.1177291 on macOS Sonoma 14.3 (23D56)).
-
2 votes
bonsai#70698
supported this idea
·
An error occurred while saving the comment
bonsai#70698
commented
LOL. That was hilarious to see. It's fixed now.
-
2 votes
An error occurred while saving the comment
bonsai#70698
commented
I don't see any holes in this interaction logic and have had similar post-mill-out instant-speed issues.
Dear WotC: After a mill-out please automatically set a stop. This is trivial logic to program and is the easiest stratagem to enable proper play for all involved.
FWIW, this is one of the many reasons I simply do not play (nor play against) offensive mill decks on Arena.
bonsai#70698
supported this idea
·
-
1 vote
bonsai#70698
shared this idea
·
Did Vivi have counters? Vivi can make R/U mana equivalent to its counters. FWIW, I've gone on-record that Vivi is OP in any meta and should be banned: https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/50413485-why-is-vivi-ornitier-not-banned-yet