tiera6#80340
My feedback
4 results found
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14 votes
An error occurred while saving the comment tiera6#80340 supported this idea ·An error occurred while saving the comment tiera6#80340 commentedI also encountered this error.
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103 votestiera6#80340 supported this idea ·
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1 vote
An error occurred while saving the comment tiera6#80340 commentedThe client behaves oddly sometimes at the start of a match.
I often find myself waiting about 40 seconds after declining a mulligan for the battlefield to properly load and allow interraction.
Also, when playing a multicolour deck, often you need time to check which cards you have received to decide which land to play first.
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And the other issue is client crashes. If the client crashes near the start of a match, when you haven't built up extra time, your chances of getting back in before losing is much reduced.
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For these reasons, I disagree with your suggestion.
PS: (I would support reduced timers for the play queue, and free events like midweek magic, because a match loss there doesn't hurst you. But especially events where you are only allowed a certain number of losses, it is more important. And whilst I don't care as much about ladder matches, I am sure other people are similarly invested in ranked ladder matches and want to minimise the risk of a client freeze causing a game loss)
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7 votestiera6#80340 shared this idea ·
And again.
It would be okay, if the land distribution for these illegal combinations was based on primary & secondary colours, but that is not the case. I have given example colour combinations and current/proposed land distributed below:
Current Proposed U+RGW
3 6 Island
3 2 Mountainn
3 2 Forest
3 2 Plains
3 2 RGW Cabaretti Courtyard
0 1 GWU Brokers Hideout
? 1 UR Molten Tributary
? 1 GW Radiant Grove
Current Proposed R+GW
5 6 Mountain
4 3 Forest
5 3 White
0 2 RGW Cabaretti Courtyard
1 1 RG Wooded Ridgeline
0 1 UR Molten Tributary
1 0 gw radiant grove
Current Proposed RG+RW
5 6 Mountain
4 3 Forest
5 3 White
0 2 RGW Cabaretti Courtyard
1 1 RG Wooded Ridgeline
0 1 UR Molten Tributary
1 0 gw radiant grove
Current Proposed R+GU
5 6 Mountain
4 3 Forest
5 3 Island
0 2 Evolving Wilds
1 1 RG Wooded Ridgeline
0 1 UR Molten Tributary
1 0 gu tangled islet
Current Proposed RG+UR
5 6 Mountain
4 3 Forest
5 3 Island
0 2 Evolving Wilds
1 1 RG Wooded Ridgeline
0 1 UR Molten Tributary
1 0 gu tangled islet
Proposed RG+WUB
3 Mountain
3 Forest
2 Plains
2 Island
2 Swamp
1 RGW Cabaretti Courtyard
1 WUB Obscura StoreFront
1 BRG Riveteers Overlook
1 UR Molten Tributary
1 GU Tangled Islet
Proposed GWU+UBR
2 Forest
2 Plains
4 Island
2 Swamp
2 Mountain
1 GWU Brokers Hideout
1 RGW Cabaretti Courtyard
1 UBR Maestros Theater
1 BRG Riveteers Overlook
1 WU Idyllic Beachfront
1 UB Contaminated Aquifer
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And I would also like to propose a slight modification for the land distribution for the legal dual + shard combinations:
Current Proposed GW+RGW
4 2 Mountain
4 5 Forest
4 5 White
3 3 RGW Cabaretti Courtyard
1 1 RG Wooded Ridgeline
0 1 RW Sacred Peaks
1 0 gw radiant grove