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tiera6#80340

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  1. 14 votes

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    tiera6#80340 commented  · 

    And again.

    It would be okay, if the land distribution for these illegal combinations was based on primary & secondary colours, but that is not the case. I have given example colour combinations and current/proposed land distributed below:

    Current Proposed U+RGW
    3 6 Island
    3 2 Mountainn
    3 2 Forest
    3 2 Plains
    3 2 RGW Cabaretti Courtyard
    0 1 GWU Brokers Hideout
    ? 1 UR Molten Tributary
    ? 1 GW Radiant Grove

    Current Proposed R+GW
    5 6 Mountain
    4 3 Forest
    5 3 White
    0 2 RGW Cabaretti Courtyard
    1 1 RG Wooded Ridgeline
    0 1 UR Molten Tributary
    1 0 gw radiant grove

    Current Proposed RG+RW
    5 6 Mountain
    4 3 Forest
    5 3 White
    0 2 RGW Cabaretti Courtyard
    1 1 RG Wooded Ridgeline
    0 1 UR Molten Tributary
    1 0 gw radiant grove

    Current Proposed R+GU
    5 6 Mountain
    4 3 Forest
    5 3 Island
    0 2 Evolving Wilds
    1 1 RG Wooded Ridgeline
    0 1 UR Molten Tributary
    1 0 gu tangled islet

    Current Proposed RG+UR
    5 6 Mountain
    4 3 Forest
    5 3 Island
    0 2 Evolving Wilds
    1 1 RG Wooded Ridgeline
    0 1 UR Molten Tributary
    1 0 gu tangled islet

    Proposed RG+WUB
    3 Mountain
    3 Forest
    2 Plains
    2 Island
    2 Swamp
    1 RGW Cabaretti Courtyard
    1 WUB Obscura StoreFront
    1 BRG Riveteers Overlook
    1 UR Molten Tributary
    1 GU Tangled Islet

    Proposed GWU+UBR
    2 Forest
    2 Plains
    4 Island
    2 Swamp
    2 Mountain
    1 GWU Brokers Hideout
    1 RGW Cabaretti Courtyard
    1 UBR Maestros Theater
    1 BRG Riveteers Overlook
    1 WU Idyllic Beachfront
    1 UB Contaminated Aquifer

    ========================

    And I would also like to propose a slight modification for the land distribution for the legal dual + shard combinations:

    Current Proposed GW+RGW
    4 2 Mountain
    4 5 Forest
    4 5 White
    3 3 RGW Cabaretti Courtyard
    1 1 RG Wooded Ridgeline
    0 1 RW Sacred Peaks
    1 0 gw radiant grove

    tiera6#80340 supported this idea  · 
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    tiera6#80340 commented  · 

    I also encountered this error.

  2. 103 votes

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    tiera6#80340 supported this idea  · 
  3. 1 vote

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    tiera6#80340 commented  · 

    The client behaves oddly sometimes at the start of a match.

    I often find myself waiting about 40 seconds after declining a mulligan for the battlefield to properly load and allow interraction.

    Also, when playing a multicolour deck, often you need time to check which cards you have received to decide which land to play first.

    =====================

    And the other issue is client crashes. If the client crashes near the start of a match, when you haven't built up extra time, your chances of getting back in before losing is much reduced.

    ========================

    For these reasons, I disagree with your suggestion.

    PS: (I would support reduced timers for the play queue, and free events like midweek magic, because a match loss there doesn't hurst you. But especially events where you are only allowed a certain number of losses, it is more important. And whilst I don't care as much about ladder matches, I am sure other people are similarly invested in ranked ladder matches and want to minimise the risk of a client freeze causing a game loss)

  4. 7 votes

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    tiera6#80340 shared this idea  · 

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