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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Muster the Departed has an end of turn trigger, it's not a dies trigger. The intervening-if clause is just an additional condition that has to be met to trigger that ability. And no, it doesn't matter how many creatures died, only that at least one did.

    A dies trigger is literally happening when a creature dies. The event of a creature dying has to trigger the ability.

  2. 2 votes

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    Rezzahan#77802 commented  · 

    Styles are for a specific set. So to use your Mystical Archive Helix style, you have to have the Mystical Archive Helix. Which you do not have.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    During the combat phase, you can put a stop for the combat damage step (=after combat damage is dealt) and/or for the end of combat step. Then you can use your Deadly Dispute with a decayed token about to be sacrificed.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Damage gets marked on creatures and that damage is compared to the creature's toughness to determine if it has taken lethal damage. Arena shows marked damage as reduced toughness, but the toughness is not actually reduced (a limitation of the client). So when the 5/5 Heliod took 2 damage, he was shown as 5/3, but was infact a 5/5 with 2 damage marked. When you then reduced his toughness by giving -3/-3, he became a 2/2 with 2 damage marked, while being shown as 2/0. This would happen with any 5/5 creature. Heliod being indestructible lets him ignore the state based action, that would destroy him. But by bringing an indestructible creature down to 0 toughness, a different state based action is invoked, where indestructible doesn't apply, because that state based action is not destruction, and so the creature dies.

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    Rezzahan#77802 commented  · 

    And did you bring down his toughness all the way down to 0 from 5? You can't combine damage and reduction of toughness, it has to be all of the later. Otherwise, Heliod will be an indestructible creature with toughness greater than 0 and lethal damage marked, which he can ignore. So a -3/-3 from that warrior's revolt ability was not enough. Arena may show a reduction of toughness when a creature takes damage, but that does not actually redcuce its toughness.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Well, you should have had ONE trigger, because the cards left your graveyard in a single event.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    Read Blossoming Tortoise.

  7. 2 votes

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    Rezzahan#77802 commented  · 

    Not a bug. Due to how the characteristics of an object are determined using the layer system, all nontoken creatures of Ashaya's controller are turned into lands before Ashaya's abilities are removed.

    Read up on the layer system in rule 613. and its subrules.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Or you neglected to read your opponent's cards. It's far more likely you missed something crucial.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    And? That is exactly how the rules say the game works. Targets are chosen when a spell or ability is put on the stack. Once you finished that process, any appropriate triggers, like ward, go on the stack on top of that. Therefore you have to pay the ward of the Vein Ripper before your spell resolves.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    Have your read Tree of Perdition? The Goblin can use that ability due to the Cauldron and the counters on it. Hence why your life total is so low. They used the token to exchange your life total with the Goblin's toughness. Which was 3 at the time.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    When a creature leaves the battlefield and returns, it is a new creature as far as the game is concerned. That new Ursaguana has not attacked this game yet.

    400.7. An object that moves from one zone to another becomes a new object with no memory of, or
    relation to, its previous existence. This rule has the following exceptions.
    [...]

    None of the exceptions apply here.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Paying life and losing life are not the same. I don't know of any card that a player can play to make the opponent pay life. But there are a lot of cards that make the opponent lose life.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    You are aware, that the card's revolt replacement effect (it's not a trigger) only affects noncombat damage?

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Kumano faces Kakazan/Etchings of Kumano is on the field

  15. 0 votes

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    Rezzahan#77802 commented  · 

    Do you have the Bloodstained Mire from the correct set? Card styles only work with the correct version of the card.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    This legit combo is nothing new. Of course, you have to actually read what your opponent's cards do. Then it becomes obvious what is happening. But here's a short explanation:

    Laelia gets a +1/+1 counter whenever a card is exiled. Etali's Favor via discover 3 exiles cards ONE AT A TIME until a card with mana value 3 or less is exiled. The one copy of Etali's Favor is the only nonland card in the deck with that low a mana value. Therefore, all cards in the library get exiled. Nothing can be played from exile, and the cards go back into the library. Then, Laelia's many triggers (remember, the cards were exiled one at a time, so each exile creates a new trigger) go on the stack, each one puts a counter on Laelia. The card Throes of Chaos can cascade into Etali's Favor, and can be cast from the graveyard via retrace by ditching a land as additional cost, of which the player has plenty since the deck only needs those two nonland cards anyway. And cascade also exiles cards one at a time until one with a low enough mana value is exiled. So even more Laelia triggers

  17. 1 vote

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    Rezzahan#77802 commented  · 

    Playing against Sparky doesn't progress and never has progressed the quests. You have to challenge actual players to get progress for your quests. (And direct challenges also do not progress quests.)

  18. 1 vote

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    Rezzahan#77802 commented  · 

    Only combat damage gets prevented by Candletrap. Fight is non-combat damage. Combat damage is the damage attacking and blocking creatures deal as the result of the combat damage step's turn based action. All other damage is noncombat damage.

  19. 4 votes

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    Rezzahan#77802 commented  · 

    It's a biased view, since you are paying more attention to the games where you start on the back foot by going second. Whereas the games where go first leave less of an impression. There is also variance to consider, and in a small sample size of only a few dozen games a larger discrepancy can very well occur and is not that improbable. So a day where you do go second like 90% of the time is also well within expected variance. If you really want to check, note down in ALL your games for about a week or two, wether you went first or second. Though even a few hundred games is still a quite small sample size. I did that myself some time ago for some weeks, and in the roughly 750 games, I only saw a slight discrepance of +-20 from the 50:50 split, which is negligable.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    Read Myrel.

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