Heliod Bug
Heliod is indestructible but he still should have been sent to grave when I reduced his toughness below 0. He did not. The whole game went awry because he stayed on the field. Bring Heliod below 0 toughness with the revolt effect of an aetherborn warrior. Frown when he remains on the field. Weep softly.
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Rezzahan#77802 commented
Damage gets marked on creatures and that damage is compared to the creature's toughness to determine if it has taken lethal damage. Arena shows marked damage as reduced toughness, but the toughness is not actually reduced (a limitation of the client). So when the 5/5 Heliod took 2 damage, he was shown as 5/3, but was infact a 5/5 with 2 damage marked. When you then reduced his toughness by giving -3/-3, he became a 2/2 with 2 damage marked, while being shown as 2/0. This would happen with any 5/5 creature. Heliod being indestructible lets him ignore the state based action, that would destroy him. But by bringing an indestructible creature down to 0 toughness, a different state based action is invoked, where indestructible doesn't apply, because that state based action is not destruction, and so the creature dies.
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DAC169#34537 commented
Creatures with indestructible cannot be killed by any kind of damage. Effectively, they ignore it. To kill them you must give them minus toughness of value equal to or greater than their toughness through spells and/or abilities.
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Book Wyrm#96102 commented
can you explain more? I don't see why the combination of lethal damage and -3/-3 wouldn't work. Is it something to do with the specific nature of indestructible?
There was combat and Heliod was damaged. I used the revolt ability to bring him down to -2/-2 and he remained on field. What your saying fits the scenario I just don't understand why.
I want to say I have seen it work before but those creatures were probably not indestructible (that died to damage and -x/-x
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Rezzahan#77802 commented
And did you bring down his toughness all the way down to 0 from 5? You can't combine damage and reduction of toughness, it has to be all of the later. Otherwise, Heliod will be an indestructible creature with toughness greater than 0 and lethal damage marked, which he can ignore. So a -3/-3 from that warrior's revolt ability was not enough. Arena may show a reduction of toughness when a creature takes damage, but that does not actually redcuce its toughness.