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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Just like in a tournament, you have to announce, that you keep priority to respond to your own stuff. On Arena you do that by going into Full Control mode. Otherwise, just like in a tournament, you are assumed to pass priority.

  2. 2 votes

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    Rezzahan#77802 commented  · 

    Did your opponent have Massacre Girl, Know Killer on the field? If so, The Void had wither, and dealt damage in the form of -1/-1 counters.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    "Activate only during your turn."

  4. 1 vote

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    Rezzahan#77802 commented  · 

    At best you can save ONE elf this way, because "activate only once each turn".

    You probably uses the ability on that turn already.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Black Panther, Vanguard does not give any counters to anything. His ability is merely a +1/+1 temporary buff (until end of turn). Only effects that use the word "counter" use counters. and it only affects the creatures for as long as they remain on the battlefield. It will not carry over a zone change, much less two.

    Also, even if counters were involved, once a permanent changes zones, ALL counters are removed from it.

    There is no bug here. You simply do not have a good grasp of the basic rules of this game.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    Yes, a card you even provided a screenshot for: Katara, the Fearless. Appa is an Ally.

  7. 2 votes

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    Rezzahan#77802 commented  · 

    To respond to your own spells and abilities, you have to enter Full control, BEFORE casting said spell or putting that ability on the stack. Because Arena uses the tournament shortcut of passing priority unless you specify otherwsie. Full Control is how you specify otherwise.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Glissa is creating all the tokens, Peregrin Took merely changes number and type of those tokens. And since Glissa is creating the tokens, ALL tokens created this way are also subjected to any additional effects the original tokens are subject to. That includes putting +1/+1 counters on them, even if they are useless to the token at the time.

  9. 2 votes

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    Rezzahan#77802 commented  · 

    What's the point of reporting and demanding a fix for a bug, that isn't one?

    Petrify only stops ACTIVATED ABILITIES, not triggered abilities, nor static abilities. It is not the game designers' fault for you not knowing fundamental game terms. Learn the rules. And stop mixing terms that are not interchangable.

    Activated abilities are only abilities that have the template [cost]:[effect]. They ALWAYS have that templete, either on the card itself, or in the rules if it is a keyword ability. Only activated abilities can be activated, they never trigger. This kind of ability is stopped by Petrify.

    Triggered abilities ALWAYS denote their trigger conditions starting with "when", "whenever", or "at". (take note, that the word "if" does NOT indicate a triggered ability, it instead indicates a static ability creating a replacement effect.) Only triggered abilities can trigger, they can never be activated. This kind of ability is NOT stopped by Petrify.

    Static abilities are all abilties that don't fall under the above two categories. They can neither be activated nor can they trigger. Petrify does not stop those kinds of abilities, either.

    Micherlangelo, the Heart, has, in order:

    Trample, a static ability
    Raid, a triggered ability
    Partner, a static ability

    No activated abilities here to stop with Petrify.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    As your screenshot of the offer clearly says in the first tooltip, that is a card STYLE, not a card.

  11. 2 votes

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    Rezzahan#77802 commented  · 

    Unless the spell is cast via teamwork, then it is just "target creature".

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Only the very first time you gain life during your turn will Cat Collector trigger. If you gain life before it entered the battlefield, you won't get a trigger that turn.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Did you check the Marvel Super Heroes COMMANDER subset? Because thaqt's where most of the cards are. And they are NOT Standard legal, nor are they legal in most other formats.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Read the card again:

    "...return target NONCREATURE, nonland permanent card with mana value X or less from your graveyard to the battlefield, ..."

  15. 4 votes

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    Rezzahan#77802 commented  · 

    Are you building an Alchemy deck? If so, the latest printing of Disdainful Stroke in set is from Wilds of Eldraine, a set that has already rotated out of Alchemy.

  16. 2 votes

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    Rezzahan#77802 commented  · 

    You are reading Lucky Clover wrong. It's not "Adventures, instants, or sorceries". It's "Adventure instants or sorceries", meaning Adventure instants, or Adventure sorceries. So only Adventures are copied.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    Mutagen Man, Living Ooze:

    "Activated abilities of artifact TOKENS you control cost 1 less to activate."

  18. 1 vote

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    Rezzahan#77802 commented  · 

    You do not get all the rewards on the track. You only get the rewards for how far you've come. This has always been this way.

  19. 3 votes

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    Rezzahan#77802 commented  · 

    Type changes happen in layer 4 before ability losing in layer 6. So type changes cannot be stopped by ability losing. Furthermore, due to rule 613.6, once an ability's effect starts applying, it gets to aplly fully, even if the ability is lost later while going through the layers. Meaning, a type change effect with additional effects in later layers will have ALL ist effects despite an ability losing effect.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    The Fantastic Four trigger only for power, toughness, or mana value of EXACTLY four. And if the ability was gone in later turns, they probably were stung by The Wondrous Wasp.