Rezzahan#77802
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2 votes
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1 vote
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Rezzahan#77802
commented
There is a token limit on Arena. No player can have more than 250 tokens on the field at the same time.
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1 vote
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Rezzahan#77802
commented
Was there a nonlegendary creature to target out? With the amount of legendaries played nowadays, that is not a given.
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1 vote
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Rezzahan#77802
commented
It's not gotten fixed because there is nothing TO fix. The spell lets you pick a card from among the milled cards, it does not matter that the cards were not milled into the graveyard, only that they were milled into a public zone.
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1 vote
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Rezzahan#77802
commented
The attacker probably had deathtouch and trample. Thus only having to assign 1 damage to your blocker before trampling over.
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1 vote
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Rezzahan#77802
commented
The bug is, that your creature got untapped. Due to the intervening-if clause of the attack trigger, removing delirium in response makes it false and the trigger should do nothing on resolution. Because the if-clause has to be true both at the time of triggering AND when the ability would resolve.
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2 votes
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Rezzahan#77802
commented
That is not a bug, but rather due to the artifact lands not being granted a mana ability nor a basic land type that would inherrently grant them one. The very reminder text of Toph says as much. The whole purpose of that ability is to be able to turn artifacts into creatures with Toph (and get a free return when they die or get exiled), not to turn them into mana rocks.
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1 vote
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Rezzahan#77802
commented
Hard to tell without more info. So, for the first one, did you actually PAY a total of 6+ mana on a single spell while having only 3 lands on the field? The mana value of the spell doesn't matter, the amount of mana paid does. On the second one, was the creature at 21+ power BEFORE you declared it as attacker? Becoming big afterwards does not count. Not saying those are the issues, just throwing out ideas.
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1 vote
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Rezzahan#77802
commented
Nothing wrong here. The cards were milled, they just went to exile instead of the graveyard. But the Greeter doesn't care were the cards went, only that they were milled into a public zone. It can grab a card from there if it was milled this way.
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1 vote
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Rezzahan#77802
commented
It will keep a tapped creature tapped, yes. But it does not tap the creature. An untapped creature enchanted with it, will stay untapped until it gets tapped by something, like attacking.
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1 vote
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Rezzahan#77802
commented
That's because the land only returns if it goes to graveyard or exile AND STAYS THERE until the return trigger resolves. With Deadly Cover-Up destroying the land (it goes to the graveyard) and then exiling it (it left the graveyard and went to exile), the return trigger cannot find the land because it is no longer in the graveyard. While the return trigger could find the land in exile, that is only if the land went there directly. The zone change from graveyard to exile made the trigger lose track of the card as per the rules. Nothing wrong here.
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1 vote
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Rezzahan#77802
commented
Was the damage prevented? Or were only counters placed on Verilax? Because those counters do not rely on damage being prevented, they are placed even if the damage cannot be prevented. And thus Verilax gets bigger when the replacement effect is applied and can survive by sheer toughness.
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1 vote
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Rezzahan#77802
commented
Doesn't have to. The ability does not state a duration for when the spell can be cast. Which means, there is only one time the player gets permission to cast it with that ability: during its resolution. A time when NO player has priority and could not even cast an instant.
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2 votes
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Rezzahan#77802
commented
It is a permanent. That is not the issue. The problem is, rather your problem is, that the sacrifice happens TOO LATE. You have to have sacrificed a permanent BEFORE the end step begins, due to the intervening-if clause of the Airship's trigger.
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1 vote
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Rezzahan#77802
commented
The Sword was returned due to having been eathbended. The Scrap Trawler had nothing to do with it. The Trawler's trigger is still on the stack in your screenshot and didn't do anything yet. In fact, its target seems to be the Mox Opal in the graveyard.
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1 vote
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Rezzahan#77802
commented
It's a white containing deck that wants its creatures to die (or doesn't mind if they do). It certainly runs Voice of Victory, and most likely had one on the field.
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1 vote
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Rezzahan#77802
commented
Did they have Nowhere to Run in play?
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2 votes
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Rezzahan#77802
commented
Not a bug. If you cast the spell with a target, it becomes a targeted spell and falls under the rules that govern those. And those rules state, that if a targeted spell has lost all legal targets when it tries to resolve, it will get countered by the rules and NONE of its effects happen. If you want to avoid that, do not choose a target, making it an untargted spell.
608.2b If the spell or ability specifies targets, it checks whether the targets are still legal. A target
that’s no longer in the zone it was in when it was targeted is illegal. Other changes to the game
state may cause a target to no longer be legal; for example, its characteristics may have changed
or an effect may have changed the text of the spell. If the source of an ability has left the zone it
was in, its last known information is used during this process. If all its targets, for every instance
of the word “target,” are now illegal, the spell or ability doesn’t resolve. It’s removed from the
stack and, if it’s a spell, put into its owner’s graveyard. [...] -
1 vote
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Rezzahan#77802
commented
Not a bug. That land was animated, and became every creature type, so WAS AN ANGEL, and thus a legal target for Book of Exalted Deeds. This combo was known and abused ever since it first came out via Kaldheim's Faceless Haven. Mutavault is the other land this can be abused with. They had to ban the Book in Standard 2024 (a kind of future Standard format at the time, that excluded the Standard sets that would rotate out a few months later), because there was no answer in that format. Until Field of Ruin came to Standard with that rotation.
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1 vote
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Rezzahan#77802
commented
Commons and uncommons do not have duplicate protection, never did. Only rares and mythics are duplicate protected, so that if you have 4 of one of those already, you get a different rare/mythic. Excess commons and uncommons contribute to the vault. If you happen to have all rares and mythics of a set, that can be opened in packs, you get 20 or 40 gems instead. Though you will not a get a rarity upgrade. Meaning, if you have all rares and are only missing mythics, if you open a rare, you get 20 gems, not a missing mythic. Not all cards associated with a set can be opened in packs. Special product cards must be purchased via that product or crafted with wildcards.
Both Sigarda's summons and earthbend set base p/t. The later effect wins out. so any eathbended permanent will be a 0/0 plus counters, because that is the later effect. Any permanent earthbended before the Summons hit the field will be a 4/4 plus counters.
Also, there is no replacement effect. Sigarda's Summons only has a static ability changing base p/t, abilities and types. Take away all counters on the creature and it will no longer have any of those benefits.