Rezzahan#77802
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9 votes
Rezzahan#77802
supported this idea
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4 votes
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3 votes
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Rezzahan#77802
commented
3 creatures attacking,l but only one having attacked. Thereis a difference. To attack means "to be declared as attacker" during the turn based action of declaring attackers. A creature entering attacking never attacked. The Case doesn't care about how many attacking creatures you had, it only counts the number of creatures that were declared as attackers.
508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player,
planeswalker a defending player controls, or battle a defending player protects it’s attacking as it
enters the battlefield (unless the effect that put it onto the battlefield specifies what it’s attacking).
Similarly, if an effect states that a creature is attacking, its controller chooses which defending
player, planeswalker a defending player controls, or battle a defending player protects it’s attacking
(unless the effect has already specified). Such creatures are “attacking” but, for the purposes of
trigger events and effects, they never “attacked.” -
4 votes
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Rezzahan#77802
commented
Jenova became just an enchantment. Noncreature permanents cannot have power, so Jenova has no power, and thus no counters are placed.
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3 votes
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Rezzahan#77802
commented
The creature that is chosen as the Ringbearer becomes legendary, thus choosing the token Ratadrabik created as the Ringbearer, makes it legendary again.
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4 votes
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Rezzahan#77802
commented
Voice of Victory? Grand Abolisher? Myrel? Kutzil?
Standard is chock full of cards that disallow playing cards on your opponent's turn right now.
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1 vote
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Rezzahan#77802
commented
Perpetual only makes the card retain the changes over zone changes, it does not change the copiable values of the card.
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3 votes
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Rezzahan#77802
commented
Did you choose to let your opponent draw a card?
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7 votes
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Rezzahan#77802
commented
You've cast an OMEN, not an ADVENTURE. Omens go back into the library after resolving.
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1 vote
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Rezzahan#77802
commented
It is a RULE in Brawl, that when your commander goes ot the command zone, you can remove all perpetual effects on it.
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3 votes
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Rezzahan#77802
commented
Nothing targeted you, so having hexproof didn't help. Being affected by something does not make you a target, only the word "target" in the spell or ability makes you a target, and it does so when such a spell/ability is put on the stack. Also, losing life is not the same as taking damage. Damage to a player will usually cause loss of life, but not all loss of life comes from damage.
115.10. Spells and abilities can affect objects and players they don’t target. In general, those objects and
players aren’t chosen until the spell or ability resolves. See rule 608, “Resolving Spells and
Abilities.”115.10a Just because an object or player is being affected by a spell or ability doesn’t make that
object or player a target of that spell or ability. Unless that object or player is identified by the
word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a
target.115.10b In particular, the word “you” in an object’s text doesn’t indicate a target.
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2 votes
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Rezzahan#77802
commented
Mountains, like pretty much all lands (Dryad Arbor being the exception here), are colorless, not red. They produce red mana, but do not have a red mana symbol in their mana costs (because they do not have a mana cost), nor do they have a red color indicator. Which means, there is nothing giving them a color. An external effect could give a land a color or more, but by default, a land does not have color.
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2 votes
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Rezzahan#77802
commented
Chocobo Racetrack is an ARTIFACT, not an enchantment.
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4 votes
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Rezzahan#77802
commented
Quina, and similar replacement effects that change number and type of tokens created, only changes number and type of tokens created. If the original effect has additional affects to apply to the created token (entering tapped, attacking, with haste, with counters, etc.), that additional effect is applied to ALL tokens created with the modified effect. So, no bug, the Frog has to get the counters.
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3 votes
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Rezzahan#77802
commented
EVERYONE gets ONE daily quest per day. You can HAVE up to three open daily quests, and won't get a new daily if you already have 3 open quests. When a new set is released, everyone gets a full set of three daily quests. So make sure to complete all of them before a new set comes out to not lose out on gold and exp.
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3 votes
Rezzahan#77802
supported this idea
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11 votes
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Rezzahan#77802
commented
They probably had entered the event before the ban, and thus got to play the banned cards, because they could not change the deck. It was locked in.
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2 votes
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Rezzahan#77802
commented
It is a RULE in Brawl, that when a commander goes to the command zone, its owner can remove all perpetual effects on it.
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2 votes
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Rezzahan#77802
commented
In order to prevent that achievement to be awarded when an opponent scoops early (which would make it very easy to get), there is a hidden requirement of you having to cast at least 5 spells in that game. (Putting out a Leyline when the game begins is not casting a spell.)
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2 votes
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Rezzahan#77802
commented
Read up on replacement effects (rule 614.). The gist of that is what I was trying to convey.
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Rezzahan#77802
commented
But the creature does not die. That is the crux here. It goes to exile DIRECTLY. The sequence is simply
Token on the battlefield -> token in exile -> token ceases to exist
And again, there is no trigger from Rest in Peace. Because the exile is NOT a triggered ability.
Also the "token" part is nessessary because Rest in Peace otherwise would only affect cards, and then the token would be able to die.
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Rezzahan#77802
commented
Your reading skills are subpar:
"If a card OR TOKEN would be put into a graveyard from anywhere, exile it instead."
Also, a replacement effect REPLACES the event. So the permanent never even touches the graveyard. Rest in Peace also only has an ETB trigger to clear all graveyards. The rest is not a trigger. Your expected sequence is not how the game works.
614.1. Some continuous effects are replacement effects. Like prevention effects (see rule 615),
replacement effects apply continuously as events happen—they aren’t locked in ahead of time. Such
effects watch for a particular event that would happen AND COMPLETELY OR PARTIALLY REPLACE THAT EVENT with a different event. They act like “shields” around whatever they’re affecting.614.1a Effects that use the word “instead” are replacement effects. Most replacement effects use the
word “instead” to indicate what events will be replaced with other events.An error occurred while saving the comment
Rezzahan#77802
commented
Read Rest in Peace again. Nothing died in your scenario, nothing was put into your graveyard. The token was EXILED INSTEAD.
Then just view your collection right afterwards. The new cards are being shown as new. But only if you did not yet go into deckbuilding.