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Rezzahan#77802

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  1. 2 votes

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    Rezzahan#77802 commented  · 

    This has been the case for many month now. It is INTENTIONAL. The crafting system was changed, so that you only need a wildcard corresponding to the lowest rarity printing of the card, no matter the rarity of the version you are crafting.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Because those tokens enter as 0/0s. They THEN get +1/+1 counters afterwards with the next step of the spell's resolution. Enduring Innocence, for example, would trigger, regardless of how many counters the token gets.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    You have to exile a creature card from a graveyard to have Viconia be able to summon a copy of it into your hand. That ability is still present on the black specialized Viconia.

  4. 2 votes

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    Rezzahan#77802 commented  · 

    Broodguard Elite's mana value on the stack is X+2, wether you cast is normally or via warp. But when casting it with warp, you spend X+1 mana, which is less than X+2. So countering it with Unravel nets a card.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Sage has to be the second spell you cast that turn. Because its copy trigger is a cast triger, so the condition has to be true when you cast the Sage. Casting a second spell after the game has already checked the trigger condition will not retroactively trigger it.

    Buster Sword's trigger allows you to cast, and REQUIRES you to cast the spell if you so choose, DURING its trigger's resolution. So casting the Sage with it means, it has to be the second spell you've cast this turn when Buster Sword's trigger resolves.

    In essecne, you are confusing the second spell cast, with the second spell resolving.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    Everyone gets one daily per day. You can have up to three of them active. You do not have to clear such a quest on that day. You do not get three quests at once, except when a new set releases. Then everyone gets their three quest slots filled.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    You doule ALL the counters that are on the Hydra at the time the trigger resolves. How many you put onto it this turn is irrelevant. So the Hydra starts with 1, land enters, Hydra doubles its counters, so now has 2. Next land enters, Hydra doubles its counters, so goes from 2 to 4. Next land, 4 goes to 8. Next land, 8 goes to 16. and so on. If you pour more counters on before the doubling, those counters are then doubled as well. So if Hydra gets a counter some other way, lets say it had 2 then went to 3, the next land doubles the 3 counters to 6, the next to 12, the next to 24, and so on.

    So to recap: You double whatever number of counters is on the Hydra when the landfall trigger resolves. Without any other counter shenanigans or power/toughness modifications, the Hydra's p/t will always be a power of 2 (1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, etc.)

  8. 1 vote

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    Rezzahan#77802 commented  · 

    You blocked with it, so it wasn't your turn.

    Tonberry:
    "Chef's Knife — DURING YOUR TURN, this creature has first strike and deathtouch."

  9. 1 vote

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    Rezzahan#77802 commented  · 

    "TARGET player draws two cards. Put a +1/+1 counter on up to one TARGET creature you control."

    Ivy triggers only for spells that have exactly ONE target and only if that target isn't Ivy.

  10. 3 votes

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    Rezzahan#77802 commented  · 

    Mastery Orbs do not give cards. They give card STYLES. You need to get the card to use the style. If you look at the displayed "cards" in the emporium you'll see the "card style" note in the bottom left corner.

    Take note, that this also is true for the daily deals. And many bundles.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    Leyline o ly affects cards. Tokens are unaffected and die as usual.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    The last ability only triggers if you sacrifice the Daemogoth itself. And it doesn't have to be to its ability.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Not a bug. Since both Gideon's effect and the creature's effect are both replacement effects, the affected creature's controller chooses the order in which to apply them. One at a time. And after each one, replacement effects may become applicable or inapplicable. The player continues to apply one at a time until, none are applicable anymore. In your scenario, Gideon becomes inaplicable after applying then creature's effect. So the damage gets redirected, and nothing gets prevented.

  14. 3 votes

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    Rezzahan#77802 commented  · 

    which is?

  15. 1 vote

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    Rezzahan#77802 commented  · 

    No, the triggers GO ONTO THE STACK at the same time. But they are put there in APNAP order (active player non-active player) and resolve in the reverse order. So it matters whose turn it is. And state based actions, which check wether a player loses for having 0 or less life among other things, are checked EVERY SINGLE TIME one object on the stack resolves. So there was nothing wrong here, you lost when the drain got you to 0 life, the game ended, and your triggers didn't get a chance to resolve.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Don't use the Loner on the turn you unlock the Forgotten Cellar.

    "When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead."

  17. 2 votes

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    Rezzahan#77802 commented  · 

    Was there some card on the field that prevents life gain, like Giant Cindermaw or Sunspine Lynx? They affect all players.

  18. 2 votes

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    Rezzahan#77802 commented  · 

    Sagas trigger in the first main phase, so AFTER the card for the turn is drawn. Unless you make the opponent draw an additional card that turn, or they do that themselves for some reason, the game losing card draw happens during their NEXT turn.

    Or you could try to put a lore counter on the saga in the upkeep with some effect, so that it triggers before the card draw of the turn.

  19. 3 votes

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    Rezzahan#77802 commented  · 

    Sounds like your opponent had the Mother of Machines on their side.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    Ultima destroys creatures and artifacts, then ends the turn. The Zoetic Glyph is NOT destroyed, and is NOT put into the graveyard, before Ultima ends the turn. So there is no trigger to cease existing. It is when state based actions are checked during the ending of turn procedure that the Glyph goes to the graveyard and triggers. And such triggers do go on the stack, Ultima does not stop them. Only triggers that happen before the turn gets ended cease to exist.

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