Rezzahan#77802
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1 vote
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1 vote
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Rezzahan#77802
commented
Those were daily victory rewards. Arena has problems displaying rewards from different sources when received at the same time. A lack of notification does not mean, that you didn't get your rewards. Check your collection for new mythics from FF.
In general, it is a good idea to check your collection right away, whenever you are supposed to receive a card reward. Because, they are only listed as "new" the very first time you go to your collection or deck builder (even Draft deckbuilding will delete the "new" status).
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1 vote
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Rezzahan#77802
commented
Shifting Woodlands can tap for mana, too. So your opponent had 4 mana available. Activating the copy ability does not require the Woodlands to tap, so it can be tapped for mana to pay for its own ability.
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2 votes
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Rezzahan#77802
commented
Escape Tunnel does not have a mana ability, you cannot tap it for mana. So when you played it on turn 2, with a mana dork out, you only had 2 mana total available, 1 from your mana dork and 1 from your previous turn's land drop.
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1 vote
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Rezzahan#77802
commented
"Whenever Lightning deals combat damage to a player, UNTIL YOUR NEXT TURN, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead."
Lighning's effect doesn't end with the turn, it ends with the beginning of her controller's next turn. Thus Bushwhack made her deal double damage, 2x3=6, to the Obliterator.
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2 votes
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Rezzahan#77802
commented
Agatha of the Vile Cauldron had power 2, so reduced ALL activated abilities of your opponent's creatures, including both of Kellen's abilities, by 2.
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1 vote
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Rezzahan#77802
commented
There are three combat phases, but since Godo only untaps during the first combat phase, where BOTH triggers untap it, you can only attack with it again in the second or third combat phase, not both.
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1 vote
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Rezzahan#77802
commented
You have to keep the Lair AND one green source open for the base cost of the ability. The rest can be used on X. So the maximun value for X, where activating the Hydra is useful, is all your mana sources minus 2 (one is the Lair, the other the green source).
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1 vote
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Rezzahan#77802
commented
Mossborn Hydra only doubles the number of +1/+1 counters on itself. Blanchwood Armord does not give it counters of any kind, so is totally irrelevant to the Hydra's ability.
Not every +1/+1 involves counters. Only the effects, that explicitly use the word "counter", use counters.
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1 vote
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Rezzahan#77802
commented
It is a RULE in Brawl, that when your commander goes ot the command zone, you can remove all perpetual effects on it.
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3 votes
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Rezzahan#77802
commented
The rules of Magic make it nessessary, that targets are chosen when a spell/ability is put on the stack. Paying for optional effects and other choices happen on resolution. Optional effects ALWAYS go on the stack, and have to ALWAYS pick their targets then. It's to give all players the information of what is targeted, so that they can respond. You cannot select targets on resolution.
115.1d A triggered ability is targeted if it identifies something it will affect by using the phrase
“target [something],” where the “something” is a phrase that describes an object and/or player.
The target(s) are chosen as the ability is put on the stack; see rule 603.3d.603.5. Some triggered abilities’ effects are optional (they contain “may,” as in “At the beginning of
your upkeep, you may draw a card”). These abilities go on the stack when they trigger, regardless of
whether their controller intends to exercise the ability’s option or not. The choice is made when the
ability resolves. Likewise, triggered abilities that have an effect “unless” something is true or a
player chooses to do something will go on the stack normally; the “unless” part of the ability is
dealt with when the ability resolves -
1 vote
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Rezzahan#77802
commented
Everyone gets only ONE daily quest per day. You can have up to three daily quests open. So, so long as you have at least one quest slot open, you can carry around the same daily quest for days, week, months.
When a new set is released, everyone gets a full set of three daily quests. So make sure to complete all daily quests before the next set comes out, to get maximum value.
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1 vote
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Rezzahan#77802
commented
First mode puts a card of your choice on top of your library. Second mode draws 3 cards. Which, if you had also selected the first mode, includes the searched for card.
Instructions are followed in order. So the first mode always comes before the second.
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2 votes
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Rezzahan#77802
commented
Your opening hand is being SORTED after you draw it. Lands on the left, then nonlands in increasing order of mana value.
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1 vote
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Rezzahan#77802
commented
Arena uses the tournament shortcut of pasing priority when you put something on the stack, unless you explicitly state otherwise. To respond to your own spells and abilities, you have to enter Full Control BEFORE casting the spell or activating the ability you want to respond to.
But that is besides the point really. Why did you not just cast the Undying Malice first, let it resolve, and THEN cast your Fumigate? Would have had the exact same intended result, and any interaction an opponent could throw into that sequence would also have disrupted your original approach.
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2 votes
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Rezzahan#77802
commented
ALL daily quests give only 500 exp. It is only the amount of gold that varies, 500 gold or 750 gold.
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1 vote
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Rezzahan#77802
commented
A creature dying to having 0 or less toughness is not destruction. That's why this can kill indestructible creatures.
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0 votes
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Rezzahan#77802
commented
Which is exactly how Triple Triad is worded. All exiled cards can be cast only be the controller of Triple Triad's trigger.
"At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, YOU may play the card you own exiled this way AND each other card exiled this way with lesser mana value than it without paying their mana costs."
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1 vote
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Rezzahan#77802
commented
Tapping or untapping an attacking or blocking creature does NOT reomve it from combat. It just gets tapped or untapped respectively, if it doesn't have that status. You allowed your opponent to declare the Dream Trrawler as attacker, therefore it was attacking. Activating its ability didn't change that. Declaring attackers is the FIRST thing that happens during the declatre atackers step, so by the time any player can cast or activate anything during that step, all attackers have already been declared. A tapped creature cannot be declared as attacker, but the game was already past attacker declaration.
506.4b Tapping or untapping a creature that’s already been declared as an attacker or blocker
doesn’t remove it from combat and doesn’t prevent its combat damage. -
1 vote
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Rezzahan#77802
commented
Massakerwurm reduziert Stärke und Widerstand deiner Kreaturen mit seinem ETB Effekt. Sie sterben mit dieser reduzierten Stärke. Der Schädelsporennexus addiert also nur diese reduzierten Stärken auf und du bekommst einen viel kleineren Spielstein als wenn diese Kreaturen ihre volle Stärke gehabt hätten.
Das Gegenteil ist auch der Fall. Wenn eine oder mehrere deiner Nichtspielstein-Kreaturen mit erhöhter Stärke sterben, bekommst du einen größeren Spielstein.
No, it's you not understanding the rules. A copy copies ALL characteristics of the original except those that are explicitly exempt by the copy effect. That includes mana cost. So any copy, token or otherwise, of a permanent, has the SAME mana cost as the orginial.