Rezzahan#77802
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2 votes
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3 votes
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Rezzahan#77802
commented
A large portion of the Foundations cards cannot be opened in packs. Those cards are from spcial products in paper Magic and are part of the Standard card pool. So they have been implemented in Arena, but if you want them, you have to craft them.
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1 vote
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Rezzahan#77802
commented
Bonus sheet cards are not added to the Standard card pool. A handful have a Standard printing, and those can be used, but the rest will not appear when building a Standard deck.
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2 votes
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Rezzahan#77802
commented
Did your opponent have Nowhere To run on the field? If so, then this is not a bug.
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1 vote
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Rezzahan#77802
commented
Two Waystone's Guidance (+2), plus battlecry from Sanguine Evangelist (+1). Had your opponent stacked his triggers right, the mobilize tokens would also have been 4/1s.
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1 vote
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Rezzahan#77802
commented
Learn the rules of the game: Damage to a creature does NOT reduce toughness. That Bloodletter was still a 2/4 and thus not a viable target for Cut Down.
Arena displays marked damage on a creature as a reduced value of toughness to make it easier for players to figure out how much more damage to it would be lethal. But that is only a visual aid. It does not change the rules.
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1 vote
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Rezzahan#77802
commented
The Water Crystal?
Has to be on the opponent's side, though.
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1 vote
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Rezzahan#77802
commented
You need at least TWO OTHER legendary creatures to transform Serah Farron. Sounds like your only other legendary was Zack, which is not enough. Serah doesn't count herself, because "other".
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1 vote
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Rezzahan#77802
commented
The store only offers card STYLES, not cards. The offer in the store said that. Read before you buy, especially if it seems to cheap to be true, like getting a planeswalker for a mere 1.100 gold. Same with orbs from the Mastery Pass, they only give Styles, not cards. Get the card, and you can use the style.
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2 votes
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Rezzahan#77802
commented
Not destroyed, put into the graveyard. For having 0 or less toughness. Which is not destruction, so indestructible doesn't help.
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Rezzahan#77802
commented
Death by Overkill is not destruction, so being indestructible will not save the creature. The creature dies for having 0 or less toughness, which is a state based action, which does not involve destroying the creature.
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t
replace this event.(The reason regeneration can't replace this event is because regeneration replaces destruction, but not dying in general.)
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4 votes
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Rezzahan#77802
commented
The PC client has function available for some reason, you can choose to autoallocate combat damage. So there should be a menu or checkbox in the mobile version for that, too.
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4 votes
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Rezzahan#77802
commented
Tokens go to ANY zone they are sent to. They cannot leave there, and cease to exist as a state based action.
111.7. A token that’s in a zone other than the battlefield ceases to exist. This is a state-based action; see
rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the
token ceases to exist.)111.8. A token that has left the battlefield can’t move to another zone or come back onto the battlefield.
If such a token would change zones, it remains in its current zone instead. It ceases to exist the next
time state-based actions are checked; see rule 704.--------
The transforming token rules change was in March of the Machine, and applies only to transfroming the token. Exiling and retunring transformed is something a token CANNOT do.
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Rezzahan#77802
commented
That is intentional. Meld requires the pieces to be the actual cards. The meld trigger may recognize a copy as a piece for the trigger condition, but meld itself does not. Even if it did, due to a token being involved, it still wouldn't work, since tokens cannot leave the zone they are sent to. For a melded permanent to enter the battlefield, both pieces have to come out of exile. If either can't, the other stays there, too. If the pieces in exile don't match a meld pair, neither card comes out of exile.
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1 vote
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Rezzahan#77802
commented
Lightninng has first strike, so your blocker (presumably the Summon: Choco/Mog), which didn't have frist strike, goes down in the first combat damage step, without ever being able to deal combat damage (which it could only have done if it survived to the second combat damage step).
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4 votes
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Rezzahan#77802
commented
Leyline is banned in Bo1, but not in Bo3.
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3 votes
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Rezzahan#77802
commented
Was your opponent playing Ygra?
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1 vote
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Rezzahan#77802
commented
Yep, that's a mandatory unbreakable loop. In paper the game would be a draw. But I doubt, that Arena is capable of recognizing such a scenario.
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2 votes
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Rezzahan#77802
commented
Queen Brahne is neither a shaman nor a wizard, so Harmonic Prodigy does not apply to her triggers.
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1 vote
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Rezzahan#77802
commented
Bonus sheet cards are not added to the Standard card pool. So unless there is already a legal printing in another Standard legal set, the card is not legal in Standard. As is the case with Fynn the Fangearer. You cannot include it in Standard decks.
And why would you not get Syncopate anymore? Until you have 4 copies of a card scattered over all its printings, you get another copy for your collection. If you don't have a printing yet, even if you have a full four copies, you can get that printing from the pack's set, unlocking a full set for that printing all at once. But getting one copy of that printing is nessessary for that.
Excess commons and uncommons contribute to the vault, by the way. Commons and uncommons also do not have duplicate protection when opening packs. Only rares and mythics do.
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1 vote
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Rezzahan#77802
commented
Why would the enchantment stop it? The Monument has no activated abilities to stop. It only has a TRIGGERED ability, which is not at all bothered because triggered abilities aren't activated in the first place, they trigger.
Activated abilities ALWAYS have the form [cost]:[effect]. If it doesn't have that template (either in the rules text of the card, or in the rules for the keyword ability), it is not an activated ability. Activated abilities are the only kind of abilities that can be activated. Activated abilities cannot be triggered.
Triggered abilities ALWAYS use the words "when", "whenever", or "at" to describe their trigger condition. If it doesn't, you are not dealing with a triggered ability. The word "if" followed by a condition does NOT denote a triggerd ability.Triggered abilities are the only kind of abilities that can trigger. They are never activated.
"Trigger", and "activate", as well as derived terms, have very specific meanings within the game. They are NOT interchangeble.
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1 vote
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Rezzahan#77802
commented
Not a bug. X in a mana cost is 0 anywhere but on the stack. On the stack X is whatever value you chose for it.
107.3g If a card in any zone other than the stack has an {X} in its mana cost, the value of {X} is
treated as 0, even if the value of X is defined somewhere within its text.
The number is so low, because the achievement IS hard. Because any creatures entering attacking do not count. And that is because to attack with a creature means to DECLARE it as attacker. A creature entering attacking has never been declared as attacker, so did not attack, even though it is attacking. So you have to DECLARE 5+ creatures as attackers, that also happen to have entered the battlefield in the same turn. And that means you NEED haste.
Edit:
Just rechecked, the achievement both of us had in mind is Surprise Attack. But Need for Speed has the same inherrent restrictions, you have to declare attackers, not just get attacking creatures.
508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player,
planeswalker a defending player controls, or battle a defending player protects it’s attacking as it
enters the battlefield (unless the effect that put it onto the battlefield specifies what it’s attacking).
Similarly, if an effect states that a creature is attacking, its controller chooses which defending
player, planeswalker a defending player controls, or battle a defending player protects it’s attacking
(unless the effect has already specified). Such creatures are “attacking” but, for the purposes of
trigger events and effects, they never “attacked.”
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Some examples of what DOES work to get the Surprise Attack achievement:
1) Season of the Burrow for 5 1/1 tokens, with Urabrask the Hidden giving them haste, then attacking with those 5 tokens.
2) playing five cheap creatures with haste and then attacking with them. Like two Slickshot Showoffs coming out of plot, two Monastary Swiftspears, and a Screaming Nemesis. Then attacking with all of them.
3) Roaming Throne set to Dinosaurs on the field. Then playing Trumpeting Cranosaur, hitting Palini's Hatcher with the discover 5. Then attacking with the Carnosaur, the two 3/3 tokens you get from the Hatcher sacrificing two of the four Eggs it made,and the two unhatched Eggs. (This is how I accidentally got the achievement, since I did not intend to attack with the 0/1s, but had just hit "attack all".)
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Things that don't count for surprise Attack and Need for Speed:
mobilize tokens
Urabrask's Forge tokens
A creature put onto the field via Kaalia of the Vast