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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Creatures only exist on the battlefield. When a card refers to a card type without any addage of "card" or "spell", it always means a permanent of that type. On the stack they are creature spells, and in any other zone they are creature cards.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Due to the possibility of more than two legendary permanents with the same name to happen to be under the same player's control, that player is required to choose the one permanent to KEEP around.

    So this is not a bug, it is simply your inability to read what the game is asking you to choose.

  3. 2 votes

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    Rezzahan#77802 commented  · 

    Not a bug. This is the interaction of layers of continuous effects. Type changing effects happen in layer 4 while ability losing happens in layer 6. Since effects are applied in the order of the layers, Magus of the Moon and all other effects that include a type change (like Ashaya, Kaito, Kudo, and many others) always happen before the ability creating the effect is removed. They always win out over ability losing effects. And due to rule 613.6, once an effect starts to apply, it gets to apply fully, even if parts of the effect happen after the ability creating the effect is removed.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Sephiroth did trigger. But since those triggers had to target an opponent, and your only opponent having had hexproof, all the triggers have been removed from the stack right away for being unable to select a legal target.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    38 lands in 99 cards means the average opening hand should contain 2-3 lands (~2.69). An average of 3-4 would require roughly 50% of the deck being lands. You want about 43 lands in 99 cards to average the opening hand having about 3 lands, 46+ to reliably get a fourth land drop on turn 4.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    Backup only lasts until the end of the turn. Since you attacked with both 0/2s and those did not have haste, the flyer obviously did not attack on the turn the backup happened. So it did not have the Negotiator's ability.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    I suspect, that you had reached the token limit of 250 per player on Arena.If you would go above that, no new tokens are created.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    You were exiling creatures from the battlefield, yes? Not creature cards in other zones?

  9. 1 vote

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    Rezzahan#77802 commented  · 

    Jeskai Revelation is not a single target spell. It is a two target spell: a target permanent or spell, and a target to receive 4 damage. Even if the targets are one and the same, the Revelation still has two targets as far as the game is concerned. It's not a legal target for Redirect Lightning.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    Probably due to your opponent's Voice of Victory.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    That defender also gives your opponent hexproof. So your trigger from Rakdos Joins Up cannot target any opponents and is removed from the stack right away for not being able to select a legal target.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    If it was Grist, the Hunger Tide, then you better read the card. He is a creature anywhere but on the battlefield and can be reanimated as one from the graveyard.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Faceless Agent has changeling, a characteristic defining ability, which works in all zones and even outside the game. So this is not a bug, Faceless Agent is whatever creature tpye is most represented in your library, and thus one Agent can get another.

  14. 2 votes

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    Rezzahan#77802 commented  · 

    Like in paper Magic, if any version of a card is legal in the format, ALL versions of that card are legal in that format. Springleaf Drum has a common version on Arena (the original Lorwyn one was added to Arena), and thus even the uncommon versions of it are legal in Pauper.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    The player losing comes from a resolving trigger, so both players losing at the same time from two different triggers cannot happen, because two triggers cannot resolve at thw same time. The trigers are put on the stack in APNAP order (Active Player Non-Active Player) and resolve in the reverse order. Since your opponent was the active player and you the non-active player, your trigger was put on the stack second and resolved first, making you lose the game. The game ended then and there with no chance for the other trigger to resolve and make the active player lose. So no, this is and should not be a draw.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Then better update your totally flawed understanding of what Standard is. Standard is a constructed format with a MINIMUM deck size of 60 cards. There is NO UPPER LIMIT to the deck size. What defines Standard are the legal SETS, and it is only the most recent sets. (Though "recent" has become quite the stretch when the format was expanded to include 3 years worth of sets, and the number of sets per year almost doubled.)

    Also, Arena does put an upper deck limit at 250 cards.

  17. 0 votes

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    Rezzahan#77802 commented  · 

    Yes, because the original is enchanted with Moonlit Meditation. Any token he creates is created as a copy of the enchanted permanent. That is the aura's effect.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    Incorrect. The land has the ability already in the nonanimated form. Regardless of how it gets animated, if it attacks, that ability triggers. It is in no way linked to its own animation effect.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    Not a bug, but the correct result. A replacement effect that changes number and/or type of tokens ONLY changes those. Any additional effects pertaining the original tokens also apply to all additional tokens created this way if applicable. This includes, entering tapped, entering attacking, entering with counters, receiving counters, getting sacrificed at end of turn, etc.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    Two effects of one targeting spell with a single target. That target became illegal. A spell or ability that targets something and then all targets are illegal when it tries to resolve, does not get to resolve, the game rules counter it. NONE of its effects happen. This is a very fundamental rule of Magic.

    608. Resolving Spells and Abilities
    [...]
    608.2b If the spell or ability specifies targets, it checks whether the targets are still legal. A target
    that’s no longer in the zone it was in when it was targeted is illegal. Other changes to the game
    state may cause a target to no longer be legal; for example, its characteristics may have changed
    or an effect may have changed the text of the spell. If the source of an ability has left the zone it
    was in, its last known information is used during this process. If all its targets, for every instance
    of the word “target,” are now illegal, the spell or ability doesn’t resolve. It’s removed from the
    stack and, if it’s a spell, put into its owner’s graveyard. Otherwise, the spell or ability will
    resolve normally. Illegal targets, if any, won’t be affected by parts of a resolving spell’s effect
    for which they’re illegal. Other parts of the effect for which those targets are not illegal may still
    affect them. If the spell or ability creates any continuous effects that affect game rules (see rule
    613.11), those effects don’t apply to illegal targets. If part of the effect requires information
    about an illegal target, it fails to determine any such information. Any part of the effect that
    requires that information won’t happen.