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Rezzahan#77802

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  1. 2 votes

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    Rezzahan#77802 commented  · 

    And the supposed bug is?

  2. 1 vote

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    Rezzahan#77802 commented  · 

    There was a Rest in Peace on the field, played on turn 2. And while it was temporarily exiled with Temporary Lockdown, it got returned on the same turn when the Pixie returned that enchantment to its owner's hand. Thus no creature could die, they all got exiled instead.

  3. 4 votes

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    Rezzahan#77802 commented  · 

    722.1. Some cards end the turn. When an effect ends the turn, follow these steps in order, as they differ
    from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and
    Abilities”).

    722.1a If there are any triggered abilities that triggered before this process began but haven’t been
    put onto the stack yet, THOSE ABILITIES CEASE TO EXIST. They won’t be put onto the stack. This rule
    does not apply to abilities that trigger during this process (see rule 722.1f).

    [...]

    So the process of ending the turn makes any waiting triggers cease to exist. Since the destruction of the permanents happens before the process of ending the turn begins, any triggers from that are nullified. The gatherer ruling is about triggers happening during the process of ending the turn, not all triggers that may happen during the resolution of Ultima.

  4. 2 votes

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    Rezzahan#77802 commented  · 

    You read Vincent's Limit Break wrong. The granted ability only brings the creature back when it dies, it does not change p/t to the chosen values. The spell itself changes the creatures current values to the chosen ones when it resolves, so at the same time the creature gets its resurrection ability granted.

    The granted ability is only:
    "When this creature dies, return it to the battlefield tapped under its owner's control."

    The rest is the spell having more effects.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Did you have anything left to attack with? Balthier and Fran, the crewed vehicle, and any other creatures you attacked with the first combat, are still tapped, nothing untaps them here. Arena will skip over combat if you can't declare any attackers.

  6. 9 votes

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    Rezzahan#77802 commented  · 

    No, not a bug. If a token creating effect also applies additional effects onto that token, then any additional tokens created by the same effect through a replacement effect will also be under that additional effect. Since Lasting Fayth creates a token and then puts counters on it, the additional token created via Quina will also get those counters.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Read the achievement requirements again. You have to have sacrificed 6 permanents ON THE TURN YOU WIN THE GAME.

    Sacrificing mobilize tokens CAN get you there, if for example, you Lightning Strike the opponent in the end step for lethal, after you've sacrificed the tokens.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Was your opponent a legal target? Or did they maybe have hexproof?

    Was your number of spells per turn limited by High Noon?

  9. 1 vote

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    Rezzahan#77802 commented  · 

    The card has no triggered abilities, so there's nothing to trigger. The equipment simply SETS the p/t of the equipped creature to be equal to your life total. This is a static effect, and it's always active. Or did you mean to say, that the equipped creature didn't change its p/t?

    Also, you forgot the screenshot.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    "When you copy a permeant spell that would create a token ..."

    There is your issue already. The copied spell does NOT create a token, it BECOMES a token. Since it is not created, any effect looking for tokens being created (triggers and replacement effects alike) do not care.

  11. 8 votes

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    Rezzahan#77802 commented  · 

    When the Nazgul enters, The Ring Temps You. Which means, the player gets to chose a Ringbearer. The Ringearer becomes legendary. So if they choose the nonlegendary Nazgul token Ratadrabik created, that token becomes legendary. When it dies now, Ratadrabik makes a new token, and the whole cycle repeats. So this is not a bug, this is a legit interaction.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    That card is an alternative art style card of Atraxa, Grand Unifier as a special guest in the set. You'll find it under that name, or by browing the special guests (the unnamed set with the chocobo icon under the Final Fantasy set in the set list of the advanced search).

    Also note, that the card is only legal where Atraxa, Grand Unifer is legal. So it will rotate out of Standard with the next rotation, and rotated out of Alchemy already.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Did you have a permanent card in your graveyard to return after the mill 2?

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Not a bug. Just your understanding of what should happen is wrong.

    Consider if you had Mondrak or Ojer Tag instead. Do you expect those additional tokens to enter untapped? I assume not. Why then do you expect an additional token via some other replacement effect to enter untapped? After all, only the number and type of tokens are changed, any status or other additional effect is applied to ALL toklens created by the effect.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    Nothing wrong here. The tier cost is an ADDINIONAL cost, something you have to pay IN ADDITION to the spell's base cost, which is 1U. So Ice Magic will cost 1U + 0 for tier 1, 1U + 2 for tier 2, or 1U + 5U for tier 3. So 2, 4, or 8 mana are the only options.

  16. 2 votes

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    Rezzahan#77802 commented  · 

    Ok. One more possibility, though. Laboratory Maniac (Vana'diel Adventurers) is a special guest card in the set. If he had that out, he would win instead of lose when trying to draw from an empty library. Did he have that card on the field?

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    Rezzahan#77802 commented  · 

    Since you lost, I assume there was a trigger that went off to deal damage when he cast the spell? And such a trigger resolves before the spell. So the spell was still on the stack when you lost and your opponent never resolved it.

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    Rezzahan#77802 commented  · 

    Having an empty library does not make a player lose. Trying to draw a card from one does.

  17. 3 votes

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    Rezzahan#77802 commented  · 

    You bought a card STYLE. Styles are not cards, styles can be used when you have the card. Mastery orbs and the daily deals do not give cards.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    Any card that has a common printing is allowed in Pauper, even if the spefic version you use is of a different rarity. Llanowar Elves has a common printing in Foundations.

  19. 3 votes

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    Rezzahan#77802 commented  · 

    The orbs get you card STYLES, not cards. You got the card style, now you need the card to use it.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    110.4a The term “permanent card” is used to refer to a card that could be put onto the battlefield.
    Specifically, it means an artifact, battle, creature, enchantment, land, or planeswalker card.

    The only card in your graveyard in the screenshot is a sorcery, so you have zero permanent cards in the graveyard, just as Exdeath's counter indicates.

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