Rezzahan#77802
My feedback
1386 results found
-
2 votes
An error occurred while saving the comment -
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Did it have that power when you declared it as attacker? Getting to 21+ power after it was declarerd as attacker does not count.
-
5 votes
An error occurred while saving the comment
Rezzahan#77802
commented
You cannot do it, because it simply doesn't work. The rules of the game don't allow this to happen. Becasue all those cards have beginning of combat triggers, they all go on the stack at the same time, and you have to choose a target for Jenova's trigger then and there. No token is created yet, no matter how you try to order the triggers, so none of the tokens from Lagomos, or Urabrask's Forge, or Calamity, etc. are legal targets. You cannot target what doesn't exist (yet).
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
And that protection does nothing against Split Up.
Protection only does four things (DEBT):
Objects with the stated quality
- cannot Damage the permenent/player
- cannot Enchant/equip the permanent/player
- cannot Block the creature
- cannot Target the permanent/playerWhich of those things is Split Up doing? Actual Answer: none. Therefore protection is not relevant here, Ureni gets destroyed.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Did you order the triggers correctly? The Mayhem Devil trigger must resolve first, and it must target the opponent, so that Gev can apply to the returning Putrid Goblin after the Mayhem Devil has dealt damage to the opponent.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
The trigger of the third chapter of ECD requires a target in your graveyard. If there is no legal target, the trigger is removed from the stack immediately and doesn't get resolve. And because it doesn't resolve, Tom Bombadil doesn't trigger.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Sealed doesn't count for the Limited ladder. You have to play Drafts.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
You get gems for excess rares and mythics (20 gems for rares, 40 gems for mythics). Excess commons and uncommons only contribute to the vault (0.1% for a common, 0.3% for an uncommon).
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Read your cards:
Suplex:
"Suplex deals 3 damage to target creature. If that creature would die this turn, EXILE IT INSTEAD." -
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Was your Gaelicat blocked by another creature? If so, the PuPu UFO was not required to block as the Gaelicat got blocked already, fulfilling the Masamune's requirement.
-
8 votes
An error occurred while saving the comment
Rezzahan#77802
commented
So no exile here. The issue could still be, that there simply were no legal targets for the reanimation part of the trigger. In which case, the trigger would be removed from the stack immediately. You have to have a target to destroy AND a target to reanimate (the two meld parts do not qualify as they are both legendary).
An error occurred while saving the comment
Rezzahan#77802
commented
Did it die, or was it exiled instead?
The sceenshot could help, but you forgot to include it.
-
10 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Using Vayne's Treachery, most likely. Which REDUCES POWER and toughness of the creature. So it dies with less power. Thus less counters.
-
5 votes
An error occurred while saving the comment
Rezzahan#77802
commented
The autotapper is a feature that you can use, you do not have to use it. It's a feature to help newer players. Once you are familiar enough with the gameplay on Arena, disabling the autotapper in the settings menu is advisable. If you do, Arena will only propose how to pay costs, not pay automatically. You can alter the proposal by using the mana abilities you want to use, then select "auto pay" for the rest.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
You can disable the autotap feature in the settings menu. If you do, Arena will only propose how to obtain the mana nessessary to pay a cost. If that is not how you want to get the mana, you can activate the mana abilities you do want to use manually, and then click on "auto pay" to let Arena pay the rest as proposed.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
An aura that enters the battlefield in any way other than by resolving as a spell on the stack has no targets chosen for it, since auras only target as spells. Such an aura will get attached to a legal object or player it can enchant as the controller chooses. So this gets around ward, hexproof, and shroud, but not protection.
303.4f If an Aura is entering the battlefield under a player’s control by any means other than by
resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object
or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the
battlefield. The player must choose a legal object or player according to the Aura’s enchant
ability and any other applicable effects. -
4 votes
An error occurred while saving the comment
Rezzahan#77802
commented
722.1. Some cards end the turn. When an effect ends the turn, follow these steps in order, as they differ
from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and
Abilities”).722.1a If there are any triggered abilities that triggered before this process began but haven’t been
put onto the stack yet, THOSE ABILITIES CEASE TO EXIST. They won’t be put onto the stack. This rule
does not apply to abilities that trigger during this process (see rule 722.1f).[...]
So the process of ending the turn makes any waiting triggers cease to exist. Since the destruction of the permanents happens before the process of ending the turn begins, any triggers from that are nullified. The gatherer ruling is about triggers happening during the process of ending the turn, not all triggers that may happen during the resolution of Ultima.
-
10 votes
An error occurred while saving the comment
Rezzahan#77802
commented
When the Nazgul enters, The Ring Temps You. Which means, the player gets to chose a Ringbearer. The Ringearer becomes legendary. So if they choose the nonlegendary Nazgul token Ratadrabik created, that token becomes legendary. When it dies now, Ratadrabik makes a new token, and the whole cycle repeats. So this is not a bug, this is a legit interaction.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Ok. One more possibility, though. Laboratory Maniac (Vana'diel Adventurers) is a special guest card in the set. If he had that out, he would win instead of lose when trying to draw from an empty library. Did he have that card on the field?
An error occurred while saving the comment
Rezzahan#77802
commented
Since you lost, I assume there was a trigger that went off to deal damage when he cast the spell? And such a trigger resolves before the spell. So the spell was still on the stack when you lost and your opponent never resolved it.
An error occurred while saving the comment
Rezzahan#77802
commented
Having an empty library does not make a player lose. Trying to draw a card from one does.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
You bought a card STYLE. Styles are not cards, styles can be used when you have the card. Mastery orbs and the daily deals do not give cards.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
The orbs get you card STYLES, not cards. You got the card style, now you need the card to use it.
Fynn got trample from that spell. Trample plus deathtouch is a potent combination. Deathtouch makes ANY nonzero amount of damage lethal, even for the purpose of damage assignment. Which means, such a crerature can plow through as many blockers as it has power. Add trample and it can trample over a number of blockers that is less than its power and still hit the player with some damage. Which is what happened here, 1 damage for your blocker and 3 to you, which triggered Fynn.