Rezzahan#77802
My feedback
1386 results found
-
3 votes
An error occurred while saving the comment An error occurred while saving the comment
Rezzahan#77802
commented
There should be an arrow above the stack, which allows you to move it to the right whenever you want to inspect what it is currently blocking from view. And likewise an arrow to the left to bring it back into full view.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Read Monstrous Emergence carefully:
"Monstrous Emergence deals damage ..."
Since Shelob is not the source of the damage, it having deathtouch is irrelevant here.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
You cannot stop a trigger by removing its source after it already triggered. That's Magic 101, the utmost basics. You need to learn the rules of this game.
113.7a Once activated or triggered, an ability exists on the stack independently of its source.
Destruction or removal of the source after that time won’t affect the ability. Note that some
abilities cause a source to do something (for example, “Prodigal Pyromancer deals 1 damage to
any target”) rather than the ability doing anything directly. In these cases, any activated or
triggered ability that references information about the source for use while announcing an
activated ability or putting a triggered ability on the stack checks that information when the
ability is put onto the stack. Otherwise, it will check that information when it resolves. In both
instances, if the source is no longer in the zone it’s expected to be in at that time, its last known
information is used. The source can still perform the action even though it no longer exists. -
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
So you would rather force people through a game they already know they won't enjoy (anymore), wasting a lot of their time, espcecially if you are playing some control deck at a glacial pace? They have the right to concede at any time for any reason. Not allowing that is a way to really lose a lot of players, and thus a lot of money.
It is the roping that is toxic, and quite frankly utterly moronic, when they no longer enjoy the game. As if wasting your own time, and that of your opponent, who is an utter stranger from possibly halfway around the world, would somehow be more of a punishment to them than it is to you. And why even care?
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Elesh Norn, Mother of Machines
Read your opponent's cards.
-
5 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Nothing about The Aeherspark makes it exempt from being targeted, attached or not, by anything that can target a legendary/artifact/equipment/planeswalker.
And while it cannot be attacked when attached to a creature, that only applies to attacker DECLARATION. Creatures entering attacking are attacking, but did not attack, were never declared as attackers, so they can get past The Aetherspark's "no attacking" clause. This is the same as with The Eternal Wanderer, where only one creature can attack her, but any creatures entering attacking can also be directed towards her. Same reason.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
No it doesn't, not since the M10 rules overhaul at the very least. The exile zone is an IN-GAME zone, so cards there are not outside the game.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
There is a huge difference between activated abilities and triggered abilities.
Activated abilities ALWAYS have the form [cost]:[effect], either in the ability's text itself, or in the rules for a keyword ability (like equip). If it doesn't have that format, it is not an activated ability and won't be stopped by the likes of Petrify.
Triggered abilities ALWAYS use the words "when", "whenever", or "at" to describe their trigger condition. If ithe ability doesn't, it is not a triggered ability. (Pay particularly close attention to the word "if" preceding a condition, that is an indicator for a static ability creating a replacement effect.)
Everything else are static abilities.
-
8 votes
Rezzahan#77802
supported this idea
·
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Yep, had that problem many times, too. The deck just isn't saved with the card style changed in the builder, the save retains the normal style. Simple fix, though: remove the card from the deck, then add it again.
-
4 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Did those happen during YOUR turn? Because Bloodletter of Aclazotz's effect doesn't apply when it is not your turn.
-
10 votes
Rezzahan#77802
supported this idea
·
-
3 votes
Rezzahan#77802
supported this idea
·
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Atraxa only costs 7 mana, you need to reanimate a creature with mana value 8 or more for that achievement.
-
4 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Neither flying nor lifelink are activated abilities, and thus are not granted to your creatures with +1/+1 counters. The Cauldron only grants activated abilities, not all abilities.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
No, this is you not understanding the difference between combat and a fight. There is no first strike nor double strike in a fight. A fight is not combat, and those two abilities only function in combat. Because they change the number of combat damage steps in the combat phase, and which creature can deal combat damage in each one. A fight has no combat damage steps. A fight is simply the two fighting creatures dealing noncombat damage to each other at the same time. That's why your 5/5 died, double strike and all.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
To move counters means, to take them away from the object they are on, and then put an equal amount on the other object. And since a creature that dies doesn't have any counters to take away from to begin with (they ceased to exist with the zone change), this rules apples:
122.8. If a triggered ability instructs a player to put one object’s counters on another object and that
ability’s trigger condition or effect checks that the object with those counters left the battlefield, the
player doesn’t move counters from one object to the other. Rather, the player puts the same number
of each kind of counter the first object had onto the second object.Twice the trigger means twice the counter placement. Triple the same, etc. Nothing wrong here.
-
9 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Nothing about the Aetherspark stops creatures that are entering attacking from entering attacking it. The Aetherspark cannot be attacked, which means, no attacker can be declared attacking it, when it is attached. But those entering attacking creatures aren't declared as attackers, and so get around the ability.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Your vehicle reverted back to just an artifact in the cleanup step, where all "this turn" effects end. Thus The Aetherspark was illegally attached, so the check of state based actions in the cleanup step made it fall of.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Because there is no "or less". When you sacrifice an artifact with mana value 2, you can ONLY search for an artifact card with mana value 3.
@Ponyfan
Das kann man. Zumindest am PC. Rechts-Klick auf den Zauber oder die Fähigkeit und schon sieht man den vollen Text auf der linken Seite. Kann man auch mit allen anderen Objekten machen: Bleibende Karten, Karten im Friedhof oder Exil, Karten auf der Hand und in der Bibliothek. In verdeckten Zonen sieht man natürlich nur die Infos, auf die man im Spiel Zugriff hat/hatte.