Segregate Alchemy in Brawl
Dear WOTC,
It is no shock that 95% of your community hates Alchemy. It's probably one of the worst ideas you have ever come up with. Not only are the cards completely broken, you force players to have to face them in Brawl. Brawl is the closest product you offer to Duel Commander on Arena, yet you don't adhere to its ban list, you make rebalancings that are not logical according to the power level and force feed players the Alchemy card pool. The result is that a Brawl player who wants to get as close as possible to paper magic has to play with a nerfed Guide of Souls or Teferi, time raveler, while its opponents can play Oracles of the Alpha, Mythweaver Poqs and other completely unbalanced cards. This is terribly frustrating, and makes every Brawl player who likes paper magic want to not ever touch the format again. In fact, personally, the only reason I keep playing Brawl is because MTGO is too expensive, otherwise I would have ditched the format years ago.
My suggestions to improve this situation are quite simple:
1 - Segregate Alchemy from Brawl. You can still have an Alchemy Brawl format for those who wish to play with this card pool.
2 - Remove rebalancings such as Teferi, time raveler, guide of souls, etc. in Brawl. They make no sense in a format where you are allowing Chrome moxes and other incredibly powerful cards.
3 - Get more in line with the Duel Commander ban list. There is also no reason to ban cards such as Drannith Magistrate or Medling Mage. I get it, people want to cast their commanders, but these are cards that are part of a game of Commander, and you do not need to infantilize your Arena players.
4 - We are still missing an incredibly large card pool in Brawl, even from very recent sets. Some examples include Pyrogoyf, Broadside Bombardiers, etc, etc. While I understand that including all new cards is a big effort, you are at the same time producing new Alchemy cards 95% of your community hates. Why not devoting that effort to actually include cards you release in paper sets?
While I understand your view might not be aligned with mine, I hope you can give a consideration to some of these ideas, which in my honest opinion, they would greatly improve the Brawl experience on Arena.
Kind Regards,
- A MTG enthusiast that has been playing paper magic for over 20+ years :)
