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Rezzahan#77802

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  1. 2 votes

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    Rezzahan#77802 commented  · 

    Learn the layer system. This is correct behaviour of the cards and their effects. The same goes for Kudo, Kaito, and other type changing cards. Type change is applied BEFORE abilities are removed, no matter the time stamp of the effects, because different layers.

  2. 2 votes

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    Rezzahan#77802 commented  · 

    You can. Change your settings, and disable autoordering of triggers. Also keep in mind, the triggers go on the stack in APNAP order, so not only do you not get to order your opponent's triggers, but depending on whose turn it is, either you or your opponent have to put ALL your triggers on the stack first.

  3. 7 votes

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    Rezzahan#77802 commented  · 

    Read before you buy. The offers were for card STYLES, that is what you bought, and that is what you got. The store NEVER offers individual cards for purchase.

  4. 120 votes

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    Rezzahan#77802 commented  · 

    Far as I know, you have to end the draft (complete it, play it through) to get progress here. The achievement counts EVENTS, not matches in the event. Same with Vanquish the Week, and other event focused achievements. you have to play them through to get the progress, 1 per event, not 1 per match in the event.

  5. 2 votes

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    Rezzahan#77802 commented  · 

    Too many Annointed Processions. 2^6=64, so every token you'd create creates 64 of those tokens. But Arena has a token limit per player, which is 250. If your newly generated tokens would get you over that limit, you get no tokens, because that's an all or nothing deal due to the replacement effects.

  6. 3 votes

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    Rezzahan#77802 commented  · 

    @Ponyfan
    Das kann man. Zumindest am PC. Rechts-Klick auf den Zauber oder die Fähigkeit und schon sieht man den vollen Text auf der linken Seite. Kann man auch mit allen anderen Objekten machen: Bleibende Karten, Karten im Friedhof oder Exil, Karten auf der Hand und in der Bibliothek. In verdeckten Zonen sieht man natürlich nur die Infos, auf die man im Spiel Zugriff hat/hatte.

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    Rezzahan#77802 commented  · 

    There should be an arrow above the stack, which allows you to move it to the right whenever you want to inspect what it is currently blocking from view. And likewise an arrow to the left to bring it back into full view.

  7. 2 votes

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    Rezzahan#77802 commented  · 

    Read Monstrous Emergence carefully:

    "Monstrous Emergence deals damage ..."

    Since Shelob is not the source of the damage, it having deathtouch is irrelevant here.

  8. 2 votes

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    Rezzahan#77802 commented  · 

    You cannot stop a trigger by removing its source after it already triggered. That's Magic 101, the utmost basics. You need to learn the rules of this game.

    113.7a Once activated or triggered, an ability exists on the stack independently of its source.
    Destruction or removal of the source after that time won’t affect the ability. Note that some
    abilities cause a source to do something (for example, “Prodigal Pyromancer deals 1 damage to
    any target”) rather than the ability doing anything directly. In these cases, any activated or
    triggered ability that references information about the source for use while announcing an
    activated ability or putting a triggered ability on the stack checks that information when the
    ability is put onto the stack. Otherwise, it will check that information when it resolves. In both
    instances, if the source is no longer in the zone it’s expected to be in at that time, its last known
    information is used. The source can still perform the action even though it no longer exists.

  9. 2 votes

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    Rezzahan#77802 commented  · 

    So you would rather force people through a game they already know they won't enjoy (anymore), wasting a lot of their time, espcecially if you are playing some control deck at a glacial pace? They have the right to concede at any time for any reason. Not allowing that is a way to really lose a lot of players, and thus a lot of money.

    It is the roping that is toxic, and quite frankly utterly moronic, when they no longer enjoy the game. As if wasting your own time, and that of your opponent, who is an utter stranger from possibly halfway around the world, would somehow be more of a punishment to them than it is to you. And why even care?

  10. 2 votes

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    Rezzahan#77802 commented  · 

    That's a serious translation issue. Because Angel of the Dire Hour, in its original English version, says

    "When this creature enters, if you cast it from your hand, exile all attacking creatures."

  11. 2 votes

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    Rezzahan#77802 commented  · 

    Elesh Norn, Mother of Machines

    Read your opponent's cards.

  12. 5 votes

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    Rezzahan#77802 commented  · 

    Nothing about The Aeherspark makes it exempt from being targeted, attached or not, by anything that can target a legendary/artifact/equipment/planeswalker.

    And while it cannot be attacked when attached to a creature, that only applies to attacker DECLARATION. Creatures entering attacking are attacking, but did not attack, were never declared as attackers, so they can get past The Aetherspark's "no attacking" clause. This is the same as with The Eternal Wanderer, where only one creature can attack her, but any creatures entering attacking can also be directed towards her. Same reason.

  13. 13 votes

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    Rezzahan#77802 commented  · 

    Well, you can only add to your deck, what you have, unless you spend wildcards. So with only one copy in your collection, you can add one copy. Get 4 copies, and the card's unlimited number clause will make it infinite copies.But if less than 4 is what you have, and that's what you can play.

  14. 2 votes

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    Rezzahan#77802 commented  · 

    No it doesn't, not since the M10 rules overhaul at the very least. The exile zone is an IN-GAME zone, so cards there are not outside the game.

  15. 3 votes

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    Rezzahan#77802 commented  · 

    There is a huge difference between activated abilities and triggered abilities.

    Activated abilities ALWAYS have the form [cost]:[effect], either in the ability's text itself, or in the rules for a keyword ability (like equip). If it doesn't have that format, it is not an activated ability and won't be stopped by the likes of Petrify.

    Triggered abilities ALWAYS use the words "when", "whenever", or "at" to describe their trigger condition. If ithe ability doesn't, it is not a triggered ability. (Pay particularly close attention to the word "if" preceding a condition, that is an indicator for a static ability creating a replacement effect.)

    Everything else are static abilities.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Magic has a deck size limit of a MINIMUM of 60 cards in normal constructed formats. Arena also adds a MAXIMUM of 250 cards for a deck. So 60-250 card deck size is legal and possible in Arena. In paper, there is no upper limit, but it is required, that you can randomize your deck sufficiently and in a timely fashion.

  17. 7 votes

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    Rezzahan#77802 supported this idea  · 
  18. 3 votes

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    Rezzahan#77802 commented  · 

    Yep, had that problem many times, too. The deck just isn't saved with the card style changed in the builder, the save retains the normal style. Simple fix, though: remove the card from the deck, then add it again.

  19. 3 votes

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    Rezzahan#77802 commented  · 

    Did those happen during YOUR turn? Because Bloodletter of Aclazotz's effect doesn't apply when it is not your turn.

  20. 2 votes

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    Rezzahan#77802 commented  · 

    Yes, nothing wrong there. Deathtouch wotks with combat damage and noncombat damage. When a creature is dealt damage from a source with deathtouch, it will be destroyed the next time state based actions are checked. Which, in the case of fight spells and bite spells as well as abilities that cause those, is right after that fight/bite. If the creature somehow survives that check, it will live, since deathtouch only works for the next time state based actions are checked.

    Note, deathtouch even changes the rules for combat damage assignment. A deathtoucher can go through a whole line of blockers with 1 damage each and kill all that it deals damage to. With trample, what excess damage there is can even be assigned to the player/planeswalker/battle it attacked.

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