Skip to content

sSQNn#35423

My feedback

25 results found

  1. 12 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  2. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  3. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    sSQNn#35423 commented  · 

    Quite normal in this game, although I wouldn't say it's only about Platinum rank.
    You play one day and have a win streak and after an hour you are on a loosing streak.
    That's how this games win/lose algorithm works which makes users (just like in your case) use decks like Tibalt's deck which is one of the hardest to manipulate by Hasbro's algorithm.

    sSQNn#35423 supported this idea  · 
  4. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  5. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  6. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  7. 12 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  8. Algorithm Improvement

    973 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  9. 37 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  10. 15 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  11. 66 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  12. 30 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  13. 36 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  14. 28 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  15. 6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 shared this idea  · 
  16. 16 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  17. 93 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  18. 58 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
  19. 13 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
    An error occurred while saving the comment
    sSQNn#35423 commented  · 

    Can you please STOP influencing randomness in MTG Arena?
    Yes, stop influencing normal randomness with algorithms that try to decrease strength of one deck over another one by influencing drafts or opponent matching.

    Example 1:
    I have a milling deck.
    Based on Ruin Crab. 4 copies.
    For ~50 consecutive plays (sic!) with this deck I only once had Ruin Crab in my opening hand.
    Typically it takes 2 mulligans to end with a Crab in my hand.
    Not to mention problem of drawing lands afterwards (60 card dech, 24 lands).
    Also, it is much more likely I get paired with opponent that uses maximum deck size of 250 cards.
    I also have a Terisian Mindbreaker in that deck. 2 copies.
    And in contrary to Crab I end with it in my first hand in 33%-50% plays...

    But when I play my second deck, where Ruin ***** are not a core of solution, I don't have any problem with getting them in the first draft.

    Example 2:
    Drawing lands only or no lands at all (in a 60 card deck with 24 lands).
    It is a usual thing to encounter, drawing 5 lands in a row. No matter if you draw them "normally" or you shuffle your deck in between draws.
    It's plainly to common.
    My personal maximum was 3 lands in opening hand and then, drawing 7 lands consecutively...
    Same goes for not drawing any lands BUT interestingly, drawing most expensive cards in deck... Although you only have 4-6 of those in deck.

    In contrary to one very dumb article on the internet, comparing it to flipping a coin for 200 times and we will always have 50/50 chance for both.
    No, we will not have a 50% chance on throwing one side.
    If anyone know how probability for consecutive actions works he knows what I am talking about.
    For example: for 10 coin flips we only have 0.0977% chance of throwing one side on 10 consecutive throws.

    Please stop rendering randomness in MTG Arena as it probably does not bring anything good to players.

    I have no problem with loosing to a opponent that has a great deck.
    That's actually an opportunity to learn new things.
    I have a problem loosing because 2 out of 3 plays are broken because of shuffle problem.
    Same way I hate to win when I see that my opponent can't play because of broken draws.

    Thanks in advance.

    Oh sorry, I forgot to mention one thing:
    maybe you really don't influence it in any way.
    But your algorithms are based on some pattern/s that can be reproduced and result in reproducing same outcome.
    That might be a case why people face unrealistic situations for a random-based actions.

  20. 27 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    sSQNn#35423 supported this idea  · 
← Previous 1

Feedback and Knowledge Base