sSQNn#35423
My feedback
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Faced exactly same problem.
Opponent has a huge combo and I don't even have instant/flash to throw or any other triggered/activated action to do.
And to my surprise it is MY timer that starts to flow...
This seems completely irrational.
Desired solution would be an opponent timer fuse to start (if endless loop is detected) or to have no timer fuse at all in such case and let the combo resolve.