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sSQNn#35423

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  1. 5 votes

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  2. 5 votes

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  3. 4 votes

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  4. 13 votes

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  5. 32 votes

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  6. 3 votes

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  7. 12 votes

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  8. 45 votes

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  9. 6 votes

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    An error occurred while saving the comment
    sSQNn#35423 commented  · 

    Faced exactly same problem.
    Opponent has a huge combo and I don't even have instant/flash to throw or any other triggered/activated action to do.
    And to my surprise it is MY timer that starts to flow...
    This seems completely irrational.
    Desired solution would be an opponent timer fuse to start (if endless loop is detected) or to have no timer fuse at all in such case and let the combo resolve.

    sSQNn#35423 supported this idea  · 
  10. 23 votes

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  11. 29 votes

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  12. 25 votes

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  13. 1 vote

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  14. 10 votes

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  15. 75 votes

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  16. 41 votes

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  17. 2 votes

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  18. 10 votes

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  19. 18 votes

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  20. 43 votes

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