Mikail#08317
My feedback
98 results found
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1 vote
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3 votes
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10 votes
An error occurred while saving the comment Mikail#08317 commented
This interface is just so poorly designed, you have to click on the opponent/permanent again to have the Slith remove a counter, but it does not even show you the info about it.
And to make it worse, the "Decline" option is default, so if you press space, you lose the effect. -
10 votes
Mikail#08317 supported this idea ·
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2 votes
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1 vote
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58 votes
An error occurred while saving the comment Mikail#08317 commented
This is still happening in drafts, at least with non-play boosters - just got stuck on last pick of WoE draft, had to leave the draft to be able to proceed with deck building.
Mikail#08317 supported this idea ·
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5 votes
Mikail#08317 supported this idea ·
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10 votes
Mikail#08317 supported this idea ·
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2 votes
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2 votes
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6 votes
An error occurred while saving the comment Mikail#08317 commented
Agreed, those VFX and SFX are noisy and annoying.
If you have to lead people by the hand, at least please let me disable that useless indicator for myself.Mikail#08317 supported this idea ·
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2 votes
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3 votes
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2 votes
An error occurred while saving the comment Mikail#08317 commented
Ban the Cultivator Colossus, as the above combo is not the only one using it to exploit decks having just lands. It takes forever to resolve on Arena and is the opposite of fun, interactive gameplay.
Mikail#08317 supported this idea ·
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10 votes
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5 votes
Mikail#08317 shared this idea ·
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10 votes
An error occurred while saving the comment Mikail#08317 commented
Note that this does not occur consistently.
It is almost impossible to see at times, which spell is targeting which object/player, especially with multiple targets/modes and spells on the stack.Mikail#08317 supported this idea ·
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5 votes
An error occurred while saving the comment Mikail#08317 commented
The issue with power/toughness being unreadable still occurs
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7 votes
Mikail#08317 supported this idea ·
This still occurs