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somsoc#29315

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  1. 2 votes

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    somsoc#29315 supported this idea  · 
  2. 85 votes

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    somsoc#29315 commented  · 

    The issue is that they do not have the basic land type set to them. It's that simple. So whatever rule they use for matching identities is failing even though the colour identity (or lack thereof) is the same.

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  3. 64 votes

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  4. 1 vote

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  5. 1 vote

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  6. 1 vote

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  7. 3 votes

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    somsoc#29315 commented  · 

    In the browser some decks avatar choices will get visibly replaced by the new avatar and others won't - but even (some? all?) the ones that still show the old choice you made will be overridden by the new one.

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  8. 6 votes

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    somsoc#29315 commented  · 

    If you don't mind losing, then just concede once you think they have the pieces to win. If you're waiting then you're literally forcing them to keep playing until they beat you. They don't have any option to play until the conclusion of their turn, but you do...

  9. 8 votes

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  10. 6 votes

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  11. 19 votes

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  12. 81 votes

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  13. 12 votes

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  14. 2 votes

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  15. 3 votes

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  16. 3 votes

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  17. 542 votes

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  18. 19 votes

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  19. 22 votes

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    somsoc#29315 commented  · 

    Log:

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    somsoc#29315 commented  · 

    Bump with a log showing my opponent reducing my clock over the course of three games even when I'm tapped out and can't respond to any of their triggers. In the last game I was down to a few minutes but still had time to attack for more or less lethal, but they cast some mill and edicts on me (that I could not respond or make choices to) and my clock timed out on their turn despite being 'F6d'.

    Please fix the timer, it sucks.

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    somsoc#29315 commented  · 

    What's more is that the player who owns the triggers will not lose time but their opponent will lose clock time even if they have auto resolved the triggers!

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  20. 2 votes

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    somsoc#29315 supported this idea  · 
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    somsoc#29315 commented  · 

    Pretty cool idea! Could also work with deathtouch (just to broaden its effectiveness), since things like spirits and artifacts and vehicles aren't alive to be affected by it.

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