Muggle_of_the_Coast#19144
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Muggle_of_the_Coast#19144
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Muggle_of_the_Coast#19144
commented
Opponent has Karn, the Great Creator in play. That card has a static ability "Activated abilities of artifacts your opponents control can't be activated."
Sacrificing a treasure token for mana is an activated ability of an artifact. As long as Karn is in play, you can't do it.
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Muggle_of_the_Coast#19144
commented
Most common way this happens is if opponent has a Containment Priest or similar card in play that keeps the exiled creature from returning to play.
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Muggle_of_the_Coast#19144
commented
"Attacking Creatures" is not the same as "a creature attacks".
The latter refers specifically to creatures chosen as attackers during the declare attackers phase. Any creatures entering after that point (including by Mobilize) don't trigger Revenge of Ravens.
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Muggle_of_the_Coast#19144
commented
Was the creature Cloud, Midgar Mercenary? If so, the ward from the Sheltered by Ghosts triggers twice. So even if you pay 2 once, the second ward still gets you.
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Muggle_of_the_Coast#19144
commented
In a player's hand, on the battlefield, or in any other zone but the stack, Wan Shi Tong has CMC 2.
But on the stack the CMC is determined by the value of X the spell is being cast for. Is X anything other than 0? Then the CMC on the stack isn't 2, and Spell Snare can't target it.
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5 votes
Muggle_of_the_Coast#19144
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Muggle_of_the_Coast#19144
commented
The precise wording from the comprehensive rules (rule 704.5s) is
"If the number of lore counters on a Saga permanent with one or more chapter abilities is greater than or equal to its final chapter number and it isn’t the source of a chapter ability that has triggered but not yet left the stack, that Saga’s controller sacrifices it."
If a Saga creature loses all abilities, then it is no longer "a saga permanent with one or more chapter abilities", so the sacrifice clause no longer applies.
The same is true of rule 714.4 regarding saga sacrifices -- it specifically references sagas that have one or more chapter abilities.
Did you by chance also have a Soul-Scar Mage (or some other effect that gives your spells wither) in play?
Soul-Scar's ability replaces damage by -1/-1 counters. This negates deathtouch (the creature isn't damaged, so there's no deathtouch damage to kill the creature), and would also explain the damage seeming to stay around after the turn is over.