Skip to content

Muggle_of_the_Coast#19144

My feedback

66 results found

  1. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Muggle_of_the_Coast#19144 commented  · 

    Hard to say without a screenshot, but one way this could be happening is if opponent also had a Soul-Scar Mage in play.

    The Soul-Scar Mage would replace the damage from the Flame of Anor by -1/-1 counters, meaning that Obliterator wouldn't take damage and opponent wouldn't have to sacrifice permanents.

  2. 8 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Muggle_of_the_Coast#19144 supported this idea  · 
  3. 15 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Muggle_of_the_Coast#19144 supported this idea  · 
  4. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Muggle_of_the_Coast#19144 supported this idea  · 
  5. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Muggle_of_the_Coast#19144 commented  · 

    For Play Boosters (the booster type used for drafts), there is a 1/8 chance that a common card is replaced by a card from "The List", a specially curated set of cards from throughout MTG History.

    For Murders at Karlov Manor, one of the cards on The List is Jace, Wielder of Mysteries. Your opponent wasn't cheating -- they just got lucky to open it.

    You can see more information (and a full list of List cards) at https://magic.wizards.com/en/news/announcements/whats-new-on-the-list-for-murders-at-karlov-manor

  6. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Muggle_of_the_Coast#19144 supported this idea  · 
  7. 10 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Muggle_of_the_Coast#19144 supported this idea  · 
  8. 12 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Muggle_of_the_Coast#19144 supported this idea  · 
  9. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Muggle_of_the_Coast#19144 supported this idea  · 
  10. 6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Muggle_of_the_Coast#19144 supported this idea  · 
  11. 10 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Muggle_of_the_Coast#19144 supported this idea  · 
  12. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Muggle_of_the_Coast#19144 commented  · 

    "Attacked" as a verb always specifically means "declared during attack step".

    The specific relevant rule here is 508.4, which states:

    "508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player, planeswalker a defending player controls, or battle a defending player protects it’s attacking as it enters the battlefield (unless the effect that put it onto the battlefield specifies what it’s attacking). Similarly, if an effect states that a creature is attacking, its controller chooses which defending player, planeswalker a defending player controls, or battle a defending player protects it’s attacking (unless the effect has already specified). Such creatures are “attacking” but, for the purposes of trigger events and effects, they never “attacked.” "

  13. 19 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Muggle_of_the_Coast#19144 commented  · 

    Same issue here multiple times. Each time I was able to get around things by quitting Arena and rejoining

    Muggle_of_the_Coast#19144 supported this idea  · 
  14. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Muggle_of_the_Coast#19144 supported this idea  · 
  15. 1,080 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Muggle_of_the_Coast#19144 supported this idea  · 
  16. 5 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Muggle_of_the_Coast#19144 supported this idea  · 
  17. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Muggle_of_the_Coast#19144 commented  · 

    As an addendum, I had a similar issue with the trigger of Faramir, Field Commander.

    When I drew the Flash Samwise (with the mana to cast it) from it at the end of my turn, I wasn't given priority to cast Samwise.

    An error occurred while saving the comment
    Muggle_of_the_Coast#19144 commented  · 

    This occurred during a draft match. Opponent was on 3 life, and I had Denethor, Ruling Steward in play along with 2 other creatures and 6 untapped mana.

    During my second main phase I sacrificed both other creatures to Denethor's ability, at which point the game moved to Endstep (since I had no other spells to cast/abilities to activate).

    At the beginning of the endstep, Denethor's ability went on the stack and created a token. However, I was not given priority to sacrifice the token before my opponent untapped despite having 2 open mana and Denethor in play.

    Muggle_of_the_Coast#19144 supported this idea  · 
  18. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Muggle_of_the_Coast#19144 commented  · 

    Ossification can only target basic lands you control. You control no basic lands.

  19. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Muggle_of_the_Coast#19144 commented  · 

    The wording of Warbeast is:

    "Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. "

    The "power 4 or greater" clause only applies to the "another creature". Warbeast itself will always amass whether or not it has 4 power.

  20. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Muggle_of_the_Coast#19144 commented  · 

    If you just played Mutavault, this is working as intended.

    When you animate Mutavault, it becomes a creature. And a creature that was just played can't activate ANY of its abilities (including mana abilities) until your next turn.

← Previous 1 3 4

Feedback and Knowledge Base