Muggle_of_the_Coast#19144
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2 votes
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Muggle_of_the_Coast#19144
commented
Mossborn Hydra may look huge, but under all those counters it's still a 0/0 creature.
When you turn your creatures into copies of the Hydra, they don't have those counters, so all become 0/0 creatures and...*poof*
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0 votes
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Muggle_of_the_Coast#19144
commented
Doesn't seem to be a bug.
Bloodletter only doubles life loss occurring during your turn. If opponent draws a card on their turn, they still only lose 1 life.
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1 vote
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Muggle_of_the_Coast#19144
commented
Protection would normally mean that the damage dealt to the creature is prevented. But there are several cards/spells that specifically say damage cannot be prevented.
In green, two examples of these cards are Frenzied Baloth and Questing Beast.
In general, "can't" trumps "can". So if opponent attacked with one of those creatures and you cast Gods Willing, the "damage can't be prevented" would kick in, and your creature would take the damage even with protection.
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1 vote
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Muggle_of_the_Coast#19144
commented
Your screenshot was cropped, but did opponent by chance have Voice of Victory on their side of the battlefield? That would cause you to be unable to cast any instants.
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3 votes
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Muggle_of_the_Coast#19144
commented
If you read the small print on the achievement, it says you must cast at least five creature spells in the match to earn the achievement.
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8 votes
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7 votes
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Muggle_of_the_Coast#19144
commented
Two things that could have happened here:
(1) You need to cast at least *five* creature spells in the game for the achievement to trigger.
(2) Games played in the Yargle event, counterintuitively, do NOT count towards the Yargle achievements.
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3 votes
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Muggle_of_the_Coast#19144
commented
Are you trying to make progress by playing the Yargle Day event?
If so, damage played in that event does not count towards the achievement.
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5 votes
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3 votes
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1 vote
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Muggle_of_the_Coast#19144
commented
Both Loading Zone and Doubling Season specify "permanent you control" -- neither one would apply to -1/-1 counters put on an opponent's creature.
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26 votes
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Muggle_of_the_Coast#19144
commented
See https://magicthegatheringarena.statuspage.io/ : The achievement is bugged but is scheduled to be fixed tomorrow.
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0 votes
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Muggle_of_the_Coast#19144
commented
It's not opponent using Fountainport to pay for its own ability -- it's opponent using Sunken Citadel to pay for it.
That land has an ability that can add 2 mana instead of 1 (with the caveat that the mana be used to pay for abilities of land sources like Fountainport). So it looks like opponent's tapping one less land than they're supposed to.
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19 votes
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Muggle_of_the_Coast#19144
commented
See https://magicthegatheringarena.statuspage.io/ : There's a fix planned for tomorrow.
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8 votes
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13 votes
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Muggle_of_the_Coast#19144
commented
I had this issue earlier today. It was fixed by going to the decks in question and explicitly setting them as "traditional" when selecting the format
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84 votes
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Muggle_of_the_Coast#19144
commented
I had a similar issue.
My fix was to go to the deckbuilder, click on the "more details" deck image, and adjust the deck format to "Traditional _____" (standard, in your case). Afterwards, the deck saved fine.
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27 votes
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25 votes
Muggle_of_the_Coast#19144
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Generally speaking, you're limited to 250 tokens or so on Arena.
There has to be some sort of upper limit, since too many tokens would crash the game (and you get get truly ridiculous amounts of tokens with Scute Swarm shenanigans), and 250 seems to just be the limit they set.