Skip to content

Icequake1#50814

My feedback

7 results found

  1. 6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Icequake1#50814 commented  · 

    Death touch does not negate trample ability. The creature dies at end of phase not end of attack damage would carry over. as normal.

  2. 6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Icequake1#50814 commented  · 

    First strike is not multiple strike. Two creatures blocking same creature cannot first strike both. especially. they both have more health than either other creature, The first creature would still take damage before they die. it is not different fast effects on the defending creatures.

    Icequake1#50814 supported this idea  · 
  3. 25 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Icequake1#50814 commented  · 

    Cannot block creatures with hexproof. This is just one of several issues since adding kaldheim was added. A little playing testing before rushed updates are added. LIke the shuffler issue.

  4. 11 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Icequake1#50814 commented  · 

    This is happening a lot more now/ I have now had several games where the opposing player does not have enough mana to cast the spell but is allowed to cast anyway. Your game has a lot of issues/ How about you fix issues instead of hot fixing them which does not correct the issue but only hurts play.

    Icequake1#50814 supported this idea  · 
  5. win a game in play modality (not ranked)make limited rank get a downgrade

    857 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Icequake1#50814 supported this idea  · 
  6. Scute Swarm Gamebreaking

    338 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Icequake1#50814 commented  · 

    This is a processing issue on the server end. The server cannot complete its calculations in the time out time period. Since it is calculating and actually performing a function the time out should never come into effect. You need to change a simple if then type statement that if the game, not the player, is still performing a function, the game should not use a time out, because it is not the players fault.

  7. 90 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Icequake1#50814 supported this idea  · 

Feedback and Knowledge Base