Algorithm Improvement
I'm sure you're getting a lot of complaints about how one-sided your algorithm is not being impartial and often times screwing over players with land draws that should not be happening in a purely random sample - so my complaint can be added to that pile.
But, an idea for changing the algorithm to improve randomization would be having the program assign a number to each card remaining in a deck and pile shuffling the cards into X amount of piles (let's say 6). It can repeat this process Y amount of times then take the middle of the pile and put those cards on top. A better template would be from the card shuffler for poker sets from stores.
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Necrecon#36471 commented
Do yourself a favor and uninstall this ****ing pathetic excuse for a card game now. Has-beens of the Cost don't care about good game mechanics. They don't care about things being even. They don't care about the player base. What they care about is getting as much money out of you as possible before whoever steps up to be in charge next runs the rest of this dumpster fire into the ground. Don't play this game and for God's sake if you do DO NOT pay for anything. Play a better card game like Pokemon or YuGioh or gamble your kid's college funds away. Anything but this.
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CanTebdo#16316 commented
Recently I reported on the mana flood and mana ***** problem that occurs in 1/3 of games, the answer I was given is that the draw algorithm works great, now I don't know how you tested it or if you have ever played Magic but a situation like this only happens if you have 30 or more lands I play 20 and out of 16 cards I drew 9 lands, And you know, it's not nice if the algorithm decides who gets to win and who doesn't...
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Haystack#90070 commented
Just played 20 straight games where my opponent totally destroyed me. Each card they played was the perfect foil to each card I played. They were like a well oiled machine making quick work of a lesser obstacle.
Then I played 20 straight games where I totally destroyed my opponent. Each card I played was the perfect foil to each card they played. I was like a well oiled machine making quick work of a lesser obstacle.
None of the games were fun
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YODA#37534 commented
Please fix the **** MTGO shuffler too. ******* horrible
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DaddyMac#12236 commented
Y. My stats show that the algorithm is either horrible or the site is rigged. Don't they do periodic studies on the algorithm to see if it works right? How can you run a site with such a flawed algorithm?
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DaddyMac#12236 commented
I do not go first anywhere near 50% of the time. I have kept detailed track for a long time now. That means that there is either a serious issue with the software or there is cheating (similar to what the poker sites were doing). I have reported the problem but Arena does nothing. I am in the process of filing a class action law suit against Wizards. If you have experienced the same problem, pleas contact me.
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ehle#32097 commented
Why is it that opponent can go first (on the play) upward of 8+ games in a row. It doesn't matter what queue or game type I am in. I find i am only ever going 2nd in games for long periods. This makes the game unfair and more unenjoyable. I feel a problem with the queue or algorithm for how games are matched up.
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ARivasII89#76709 commented
Love watching opponents being able to entirely eliminate the element of luck from Magic!Drawing nothing but pressure and perfect answers to EVERY card I play, on perfect curve!
Not one point of damage on my opponent, when I’m on the ******* play! Only on Arena
Stop ******* rigging games, ********.
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ARivasII89#76709 commented
Spent $400 to start playing on MTGO and its the best ******* decision I've made. My deck actually plays like my ******* deck.
No more ******** hands with no more than two lands and manipulative card draws.
Came to Arena to test the waters again and you all did not disappoint.
First game, no green mana. Second game, SIX green mana sources and ZERO red, with only a red card in hand. **** this piece of **** app you've created.
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RJCOOL7#34658 commented
Queueing into the same opponent multiple times in a row during draft events, particularly premier and traditional drafts is foolish. The entry is 1500 gems which is approximately 10 dollars. The prize for going 3-0 is 2500 or about 15 dollars, 2-1 1000 about 6.75 all approximately. When you are literally competing for money playing against the same opponent multiple times in a row feels terrible. If you win great twice great but you are moving up the bracket and essentially scrub your opponent out to no gain. If you go 1-1 you no cost yourself breaking even or winning at all. Put some fails safes in to stop that. Or better yet make a phantom queue with a smaller entry fee. Least of all don't send your lackies to tell me to post on the forum, looking at you Daniel...
"Hello,
Thank you for reaching out with your concern. To avoid long queue times, you'll sometimes play against the same opponent. If you would like to share your opinion about this feature please do so here. In that forum, which is also where you go to report and upvote bugs, you and other players can create new feedback entries, and upvote each others' entries if you feel they reflect your own experiences and suggestions. This feedback is reviewed directly by the Arena development team.
I’ll be glad to help you further if you have any other questions or concerns!Daniel
Wizards of the Coast | Customer Service Representative
Email support is available 24 hours a day, 7 days a week here." -
planeswalker green#15792 commented
game log
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planeswalker green#15792 commented
i have a 60 card deck with 24 land in it the first 24 cards i draw 11 are land. this doesn't happen in real life. how is it i can draw 10 land in the first 16 cards i draw. that's almost half my deck in lands. this is impossible by odds problem with your programing. im on steam and updated windows. if this isnt fixed soon i refuse to play anymore. its not fun when you have to give up every 3 games because you draw anywhere from 8 to 10 lands in a row. fix this now!!!!!!!!!!!!!!!!!!
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Tekkchi#39447 commented
It's time to fix the not so randomness of card draw.. Seriously regardless the deck you use its clear chances of winning are predetermined based statistically impossibilities that occur during a match. Its creates unenjoyable match playing when you understand your are not winning because of the skill of your play rather the algorithm has determined its your turn to lose...... Come on Wizards randomizing shouldn't be this hard
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いんぱち#37346#72039 commented
以下の三点について改善を要求します。
・初手札の明らかな偏りとマリガン誘発
・デッキタイプの相性が悪い敵とのマッチアップ確率の増加
・良手札に見せかけて相手に完全にコントロールされるパターン -
Nakhael#00379 commented
Please just give us normal, random shuffling. You tried to do something cool with your shuffling to "give people balanced hands" or whatever your aim was and it is an absolute fail.
I would rather mulligan the occasional no land hand rather than have to deal with your, no offense intended, complete garbage system of shuffling. As would many, many other people complaining about the exact same thing.
Because "building around the shuffling algorithms to get good/perfect draws" should not be a thing. That is not what MtG is, or is supposed to be.
I have noticed the same names of people that I have matched up against 20+ times in games get the exact same opening hand every single time without having to mulligan. Just because that's how your shuffling works. This should not be a thing.
About 60% of games are 1 or 2 lands, or drawing 13 lands in a row, because they are not the "shuffling algorithm" decks and your system just breaks them. In normal games, whatever. It is what it is. Although, having to deal with this in drafts...a draft deck is 40 cards. Split into 24 nonland and 16 lands should rarely ever draw 13 lands in a row and I had that happen to me 3 games in a row on a draft for a clean sweep of losses. Not even asking for multiple draft tokens to be refunded. Just please change your shuffling.
Which others have also specifically complained about. In general, the only people I have seen not complaining about your shuffling, or making at least one negative comment on it, are the ones abusing your horrible shuffling to start every game with a perfect hand. None of this should be a thing.
There used to be strategy to playing cards in MtG. The only strategy in Arena is playing into the shuffling to get good draws, because if you don't then you get nothing. Regardless of what cards/deck you use, if it doesn't fit the shuffling algorithms then it consistently gets f***ed every game. This should not be a thing.
The reason MtG has lived as long as it has is because the physical card game is fun. Arena kills that with its shuffling alone. Arena is rarely fun. It is frustrating to every player that is not abusing your shuffling system.
Normal, random shuffling. Please.
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Dual Burritos#06902 commented
This is ridiculous. I spent coins to join historic play and I matched up against the same type of agro deck three times in a row, the only counter my deck folds to. What gives???? I understand facing it at least a couple of times through the event, that's a given, but three times in a row? It just feels like I got ripped to spend gems or cash on the game in order to play more. Ridiculous
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Sliver_87#24002 commented
Play a Jund Sacrifice Food Deck. Make 8 or ten Games today. Play 23 Lands. In 8 or 10 Games there is only one that i am not getting Mana screwed or Mana Flooded. All my opponents don't get. Can not understand that i have to play 24 or mroe Lands to don't get Mana screwed. Because then i get flooded for Sure. Also Draw Cars more than once three times again. In other Decks i play more Lands and get flooded every second Game. At the Moment how the shuffler works you have to take every second Game a Mulligan and you think the shuffler is fine? Serously fix it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! It can't be that i play Paper Magic i get better draws then i shuffle with my own hands. So overwork it!!!!!!!!!!!!!!!!!
For example, programm the shuffler that No Lands hand can't happen.
The shuffler ruin every third Game, that sucks incredible hard i can't find the words for it!
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ARivasII89#76709 commented
Get the **** out of here with this ********! EVERY SINGLE GAME is one land, mulligan, two lands TAPPED.
Arena’s algorithms are ********.
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Vhailor#16296 commented
Case in point. Three out of five matches.
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Vhailor#16296 commented
Legit, fix your ******* shuffler and matchmaker and gameplay. I mean, literally, code better. I know yall can't code true random, but *******, please move in the OPs direction here. I just finished a game In Historic Play where, out of 22 land, of which ten are Plains, I got none of said Plains. Sure, I had Leyline of the Guildpact, but that's not the point - the point is deck survivability with or without Guildpact. So when I adjust the number of lands from 24 to 22 and even out other lands (Island, Forest, Swamp, Westvale Abbey) and add more Plains, I get into my next match, guess what?
One Plains, two Islands, one Lone Rider, one Ajani's Pridemate, one Moment of Defiance and one Ajani, Strength of the Pride. Lone Rider goes out first, followed by Ajani's Pridemate. Both get nuked. I draw a Swamp. Okay, I have the mana to cast, no creature to cast it on. Fine. I end my turn. I can't remember what the other guy drew, or played, but I drew a Forest on my next draw. I have the mana to cast, but only one out of twelve Plains when I have three Islands/Swamps/Forests and ONE Westvale Abbey? You guys are absolutely inept at hiding the obvious trap your ****** coding plots out for you beginning of match.
Addition: I cut Plains from 12 to ten, removed Westvale Abbey, cut Forests and Swamps down to two, added two Boseiju, Who Endures, two Brushland, two Caves of Koilos. It's lovely how yall will cram as many rare lands as you can into a starting hand, and then skimp out on the basic lands you actually have the most of. Like, get ******. ******* code better. You guys are making the idea of building a stupid ******* mono-red burn deck just so I can spam Goblins out my ******* with minimal land count and because your matchmaker seems to either match your opponent's deck, or flood you with ******** - especially against red ******* Goblins. **** red, and **** your coding.
Why the **** do matches vary from being competitive to the shuffler going "idk wtf im doin, imma wing it, badly"?