Historic Brawl has become toxic
When historic brawl first came out, it was a lot of fun to play. Everyone used a variety of commanders and different strategies. Now, every deck I verse is either Kinnan, Golos, Winota, or a counter magic deck. I think a dev needs to spend some time playing this mode and see the toxicity behind it and make changes. Limit the amount of counter spells in a deck, ban Winota as a commander, and get rid of land destruction cards. This game mode is supposed to feel like real commander, longer and more of a build up to get your play going. Yet these games go by even quicker than standard play because of the high level of toxicity amongst the players in the format.
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Pastapockets#87184 commented
This is what happens when a format has literally zero balancing.