Player timeout with opponent stack flooded
The opponent flooded the stack with over 100 triggers and should have eventually passed priority or lost. But in the end, instead of the opponent timing out, I timed out. To be specified that I had no play to make, so no priority to pass on my side. This is completely absurd, as it is like a player receives a game loss in real life because its opponent has left the table and has gone away. And no, it is not a problem of device compatibility because my device is Arena mobile compatible since day 1 release. It is unbelievable that WotC and its Customer Support try to make players and users look stupid when they highlight problems of a software that is clearly below standard and extremely defective
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Buju#27121 commented
This is the worst bug in the game. This happened to me as well. Here are the 3 screenshots showing that I:
- had no control and was awaiting my opponent's stack to resolve,
- was not close to losing and had a creature out that prevented all damage (with Gaea's Blessing in the library),
- was told there would be a draw (which shouldn't even be the case since it wasn't infinite and was going to resolve in a minute or two at the current pace of animations), and
- was awarded a defeat despite the draw message.This needs to be fixed. The opponent is the player whose timer should have run out, not me.
Please see all 4 of my attachments and resolve this critical bug.
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DonQuixote#79371 commented
This just happened to me in a brawl match. Opponent had Scute Swarm and triggered too many instances for the game to handle. Lost to timing out when they were trying to resolve everything. I know brawl isn't that competitive, but it still doesn't feel great to lose to the game not being able to keep up. rather than your opponent being good at Magic.
You'd think the game could at least recognize when it's happening and just call it a draw. -
Yul#24963 commented
1 year later, nothing change. How many parties did I lose beacause of this?