Player turn time limit
For the love of god, reduce the amount of time a player has to use each round, or at least reduce the amount of time before the time outs kick in. The turn length gets used and abused because of the game design. No one needs more than 30 seconds to figure their turn out. Just another ding in this game.
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HonkyHeeri#81040
commented
I totaly disagree. Some decks can be played faste (low-brainer-decks). Others have a lot of options and this takes time. I can't even play a strong deck with an infinite loop because the timer fuse runs down at some point even if i cast spell after spell.
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radman#17491
commented
Regardless of how much time is needed for complex decks...
EVERY DECK HAS EXTREMELY LIMITED OPTIONS ON TURN 1.
There is NO REASON why early turns take so long. There is NO REASON why mulligans take so long in best of 1.
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Borzoi79#83428
commented
Here, you have to distinguish between whether someone is taking action or just wasting time. My experience has been that when a player is losing, they simply let me run down their time bank. They just let the time run out to annoy me.
My suggestion: In ranked games, record the player's round times and calculate an average. When moving up to a higher league, certain criteria must be met, e.g., a move time of at least 15 seconds. It is said that some decks, which are only designed to allow a player to draw new cards for 50 seconds and then win, forcing the opponent to just watch, do not provide a good basis for play. But more importantly, players who simply let the time run out should not be allowed to play in professional leagues, as they are not behaving correctly and are just stealing time!
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xarope#00267
commented
And there are still players who gain additional time even using this... I thought additional time was only for those who didn't spend extra time!
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Leeza#91657
commented
Amen!
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troydest#65669
commented
Op and commenter make points worth hearing. They need a shorter limiter that resets as you act. Currently you have enough time to really abuse it, but also time out in the middle of activating a bunch of triggers. Let people that are doing stuff do stuff and punish people who rope or need to read every card over and over resulting in a unfun match. There is a bot to play if you’re still learning and need long turns, but most are just being dicks and if you slow play them back they will concede.
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sistance#29447
commented
This is bad. Just because YOU think a deck should only take 30 second turns the whole game, doesn't mean that's fair. The game kicked me out of a turn that I would have won on because it slowly drains the turn even when I'm casting spells as fast as it will let me. I ended up losing because it cut me off on the turn. At least the game should not penalize you as long as you're casting spells - this mandatory time limit is unfair and makes it impossible to play certain deck archetypes. Please at least stop making the turn end if the players are doing meaningful things - forcing the opponent to draw every card in his/her library is not a "stalled game state" in any sort of way and we shouldn't be penalized by the turn getting cut short. This wouldn't happen in a tournament unless you played for an entire 45 minutes, which I didn't even get close to.