Power creep has gone too far
The game is getting less and less fun with each set. Long-term players (i.e. reliable customers) want interactivity. Certain decks -- from a variety of archetypes -- can win out of nowhere EVEN IF THE OPPOSING PLAYER DRAWS A STRONG HAND.
Modern has become a rotating format, despite your label as "eternal." Pioneer is close behind.
Mono-Red, in STANDARD, can win on TURN TWO! AFTER SIDEBOARDING!!! It is disgusting. I find myself playing other games more and more, investing less time and MONEY in your product. And I've been playing the game since 1994.
Get rid of the Fire Design strategy (yes, we know you're still doing it) and FIRE THE DESIGN TEAM.
5
votes
