Auto-Tap Issues
So far - I'm the only airship themed deck I've seen so this may not be a big issue, but it's driving me absolutely crazy that auto-tap wants to tap my Cargo Ship (which has vigilance) before it taps land. Every single time I'm entering my attack phase and I notice that my Cargo Ship is tapped and I have a land untapped - I just feel like conceding. For my build, there is absolutely no sane reason why I would want to tap the Cargo Ship before my attack phase, but auto-tap prioritizes tapping the Cargo Ship over land every single time. Obviously, I can turn off auto-tap, but then I find my games progressing much slower. Currently, I just try and catch it in the act but I often don't notice. Now I don't do any coding - but I imagine it can't be that difficult to make auto-tap focus lands over any other card type, or, even better - put in a function where you can choose which card types auto-tap prioritizes. It may sound like a very small change, but for my deck at least - this would greatly enhance my experience with the game.
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Aeternus420#73824
commented
Yeah this is wild I made a crazy good vehicle deck and having same problem it’s taking priority on the mana usage over my available lands and taking away my ability to have a flyer on offence or defence but it is a bug that needs to go lol I keep forfeiting the matches when it happens as it’s not my choice to tap it it’s taking the priority