Client crash - Null Reference Errors
Platform: Windows
This bug just occurred randomly in the Aetherdrift Quick Draft event. It has occurred 2 games in a row, when a counter is added onto my permanent it causes a loop to then cause the game to slow down and eventually crash. When joining the game again it would not render anything but the field which caused my timer to be "consumed". The work-around was to ALT+F4 multiple times and reconnect. Seems to occur if you add a counter to a vehicle.
I have attached the logs. It appears that there are a few null reference exceptions being thrown.
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