these shuffles are garbage, mulligan to 4
been going down mulligans, 63-67 ct deck, 24-25 lands, 10 forests, 9 islands, 5 either or, all blue hand 1 mana or fetch, not more , and all green goes 3 islands, 2 islands 1 fetch, 4 games of the last 10, play 2 of everything voth copies will repeatedly show up together in starting had, have repeated same card after mulligan, multiple times, mulled to 0 and got no lands, mulled to 4 a bunch got opposing lands/spells 3 of 4 and no lands 1/4, now frequently mulligan instead of a month ago same deck same card costs but different land distribution. increasing lands up to 5 doesnt effect land draws over 63 tct, descreasing by 1 will cause unending no lands or short land starts, neither effects getting all same colored lands with opposite color build cards again repeatedly not once off or maybe sometimes. seems that the land glitches only happen on certain deck matches too, life if your up against net deck no. 1-4 i think we all knkw which, your lands come out garbage and if dudes rocking his first build homebrew lands run smoother. is there teiring in that way? why would strengh of opponent change the draw unless maybe strength of opponent actually means you apply asian land difficulty level 9000? hence their strength rating, stacked. will continue to monitor, ive voted on about 30 other posts that reference the land glitches specifically. wizards you must connect these posts unless of course your not reading them ;j