Suggestion: Please find a way to discourage quick concessions
Hello! I hope you all are well today. I've noticed a problem in Brawl, but it may be an issue in other formats too. My opponents quit very quickly, turning many games into non-games. I might kill their commander on turn two or three, and they quit, even though they have 25 life and a full hand. It seems like many people quit the moment there's a chance they could lose. I'm assuming this trend has to do with daily wins – people don't want to waste time on a game that won't get them a win. This is problematic, because I want to play Magic just for fun, with the wins and gold as a bonus. Please find a way to stop this trend of "farming" wins at the expense of the other player who just wants to play for fun. Daily rewards, for instance, could be based on games played rather than wins.