Auto-resolution on the stack and presentation of combos to streamline games
As I am writing this, I am essentially being held ******* in a brawl match where my opponent is abusing landfall triggers primarily occuring with Scute Swarm but also earthbending Fabled Passage with Toph, The First Metalbender and other landfall staples. My first suggestion is that when auto-resolving/passing priority on the stack, timeout usage should be charged against the player generating the overwhelming number of triggered abilities on the stack. I understand that the game recognizes that technically I must resolve the triggers for it to happen but if I am auto-resolving the triggers on the stack, I pass priority on the whole stack, therefore, the player creating the significant amount of dead time within the match should be punished and charged with using their timeouts. Personally, I may be biased against landfall decks as they are a cop out way for lower skilled players to cheat out a win, however, if they are playing to abuse the stack and their opponent’s timeout usage due to their inability to resolve +1000 triggers per instance of landfall, then I should be entitled to wait until the game crashes and the match to be drawn; however, this is not conducive to a healthy game environment. My second suggestion is to add a mechanic to the game to present “infinites” in order to shortcut/streamline combos as win-cons. Although it may seem almost hypocritical, I feel like comboing for X life, X tokens, drawing X cards, or adding X mana is different from abusing triggered abilities on the stack as it is not dead time within the match for both players as usually the active player is continuously performing game actions to generate their combo and present a win. I believe most negativity surrounding players perfoming combos are a result of time consumption, therefore, by adding this game mechanic, it helps to shorten drawn out games, it will reduce time players sit staring at a screen as their opponents perform repeated game actions, and it will ease the stigma around performing combos and enable players to be more creative with deck building and building win-cons.