Farewell to Farewell
Can we do something about Farewell. It is gamebreaking. I can't tell you how many times I have lost a match to that single card. With people using mods and hacks to pull cards from their library it has become a problem. It is always some player that has 250 cards, and they always draw Farewell just in time to clear my board and start me from scratch. This is particularly terrible if you are using artifact or enchantment lands. There are only really niche ways to protect from this and most involve building a deck specific to that threat, which will do poorly for normal play. It doesn't target, so hexproof doesn't work, it exiles so indestructible doesn't work. You have to phase your board, exile/return at instant speed, or counterspell. Counterspell is the easiest but that means you are stuck playing blue of some sort. My point being is that it really seems to tip the game in favor of white and just having Farewell in your deck. It's bad enough on its own, but ALL the people who use cheats run this card. The Great Aurora is mythic and costs 9 mana to cast. Farewell is rare and costs 6, you get to choose what to exile, and it can affect creatures, artifacts, enchantments, graveyards, and any land that is any of those types. All other cards in Arena have some mana cap modifier, only effect one or two of those groups, cost much more, and/or require some prerequisite action to trigger. Urza's Ruinous Blast is the closest and it only affects nonlegendary, and nonlands, and doesn't exile your graveyard. It just feels bad to build up a board and have it wiped by a single 6 cost instant. Farewell isn't even multicolored like Ruinous Ultimatum. Which only destroys permanents instead of exiling them. Anyways that's my 2 cents. It's too strong, too easy to get out, and possess a problem for the enjoyability of the game in my opinion. Thanks, have a good day.