A large number of Badgermole cubs forces a draw when casting a spell
Give us the steps to reproduce the buga. Have 4 Badgermole cubs, 3 earthbent lands (swamp, forest, island), and one normal land.
b. Cast Doppelgang for X=4, targeting 2 cubs and 2 lands (at least 1 of them a swamp).
c. Resolve the 8 Badgermole cubs onto 8 of the newly copied lands, leaving 1 swamp not Earthbent.
d. Cast a Valgavoth from your hand.Note which platform you’re using (PC, Steam, Mac, Android, or iOS)Steam
Enter the actual results you’re experiencingThe game will flash "WARNING: Please take a different action or the game will end in a draw." for about a second, then immediately draw.
Enter the expected results of the featureI get a Valgavoth on board, and a bunch of floating mana
Add any relevant screenshots/videosI did
If you found a workaround, please add workaround steps.Have less Badgermole cubs?
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Haystack#90070
commented
This also happens to me using the same tech.
Was in a stalemate with lifegain and had Wan Shi Tong in hand. Drew Dopplegang. Cast dopplegang for four targeting my cub, which i had six of already lmao, two lands and one of their creatures for some life gain buffer. Planned to cast the owl on their end step, draw all but one card in my deck, hit one of my remaining River's Rebukes and get the 40 points of lethal, but casting Wan Shi Tong crashed the game.
I had run into this issue before and assumed it was because I tapped for max mana after the dopplegang, but this time I tapped the mana just fine, as the 42 mana was in my mana pool, but it seems casting the spell is what caused the draw.
It's annoying because in this situation I did the objectively right play to seal a victory, which is why Dopplegang is ACTUALLY in the deck, to go wider than wide/ draw my whole deck with an owl. I just run one and its ACTUALLY won me a few games the past two days so I'd rather not cut it....