Make land draws feel more fair by reducing extreme mana *****/flood
MTG Arena already has Best-of-One opening hand smoothing, which helps avoid some non-games. But many games are still decided by extreme mana ***** or mana flood after the opening hand.
Suggestion:
Please consider adding light mana smoothing as a normal mechanic for ladder and regular play.
It should not guarantee perfect draws or remove variance. Players should still be punished for playing too few lands, too many colors, or a bad mana base. The goal is only to reduce the most extreme patterns, such as drawing only lands for many turns or missing lands for too long after keeping a reasonable hand.
Example:
In a 40-card Limited deck with 17 lands, the system could slightly reduce very long streaks of either no lands or only lands, based on the deck’s land ratio.
Analogy:
Music streaming services learned that pure random shuffle often feels wrong to users. If the same artist appears several times close together, it may be mathematically random, but people feel like shuffle is broken.
So many shuffle systems use “perceived randomness”: still random, but with fewer awkward clusters.
MTG Arena has a similar issue. Pure randomness can create technically valid games that feel unfair and unfun. A light smoothing system could make more games feel meaningful without making draws predictable.
Important:
This is not a complaint that the shuffler is rigged. This is a request for a transparent, intentional mana-smoothing system for ladder and regular play.
For tournaments and highly competitive events, Wizards can use whatever system they think is best, including full randomness if needed.