Affinity doubles but auto skips even if you have playables
While using "Don and Raph" as a commander. Having him out on the field. Attack once with at least 4 to 5 artifacts on the battlefield. This would allow you to cast "Full Throttle" from your hand for 2 red mana. Now, you get two extra combat steps in a row, during ech of which give the next non creature spell, you cast affinity for artifacts. Which should stack. Allowing me to play cards like "Caged Sun" or
"Planetarium of wan Shi Tong" for free with that many artifacts out. Or a largely discounted "Traumatic Critique". But if I am not in full control before the end of my second combat, no matter what I have in my hand it auto skips through, even if it knows I have cards.I can play that are zero or one mana, naturally. This has cost me several times now.
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Grados4Melos#39758
commented
In a game i played just now. I used full throttle to get two extra combat steps. In each combat don and raph gave an instance our affinity for artifacts to the next non creature spell I played. You can clearly see in the first extra combat that the ten rings mana cost was reduced down to 4. During the second combat phase, it clearly shows that the ten rings is still at four cost. Even though I was in full control, it wouldn't allow me to play any other spells, including the ten rings that should have been free at that point. I am heavily testing this deck to bring it into competitive brawl. It is hard to do. When the card doesn't function, like it should.