PLEASE put companion (pet) sound effects on a different channel from normal SFX
Could "game rules" sounds be on a separate channel from normal sound effects?
I want to mute everything that isn't relevant to the execution of a match, so that when i minimize the window the only sounds i hear from the game are sounds that tell me something is happening that i might need to respond to.
Like, just sound effects for game actions, shuffling, the rope, priority, etc. I want to mute everything else, no "ear candy".
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