Option to speed up or entirely skip long sets of triggers & animations
There are many ways to put 20-40 triggers on the stack even without going infinite. When these triggers don't fizzle, each one has a dedicated animation that plays as it resolves, and the end result over multiple turns is a very tedious process of waiting for the game to resolve stuff neither my opponent or I can actually effect.
There should be an option to disable animations completely or choose to skip them (such as the animation for conjure in alchemy) so that my opponents and I are not bogged down by long strings of repetitive animations
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