Product Suggestion
I have a couple of ideas to make brawl better for the people like myself who want as close a format to commander as is achievable on MTG Arena
1) Can we get a 100 card brawl queue with no alchemy at all? I know some people are okay with those cards being in the game, but I go out of my way to not include those cards in my deck because they aren't paper viable and are often far more powerful than cards should be for their mana value. Overall the quality of brawl games is lowered by dealing with mechanics like heist, conjure, and drafting from spell books as they take a core principal of risk vs reward when casting a spell and throw it all away. Heist for instance is infinitely better of an effect than something like Gonti, Lord of Luxury by virtue of the fact that you will ALWAYS hit 3 spell options rather than having a chance to whiff. Conjure and drafting are too powerful because they often allow a brawl deck to have access to spells outside of their color identity and create frustrating situations where for instance a mono green deck can suddenly have an extra turn spell that they shouldn't be able to put in during deck construction. These factors make brawl far more frustrating to play than it should be for a game that is supposed to be fun.
2) Can we have access to a sort of pre ban or personal restriction list of commanders/combo pieces we would like to avoid seeing during matchmaking. I understand that bans and balancing are difficult processes that require a lot of internal discussion, but it often feels like a player has no choice but to concede and re-queue if they get matched against a commander that creates unfun play experiences. In paper you have the option of abstaining from playing against certain decks and combos that you don't enjoy. While technically you could just simply not boot into the queue knowing that certain cards like Vivi Ornitier or Cyclonic Rift (power level discussions for a separate post) which create gameplay patterns that I personally find very unfun is an option, a more constructive goal is to find a way for players to have fun in a larger percentage of the games they play. To which I propose a system where players can pick certain cards to be weighted less in matchmaking so that they are less likely to find an opponent with those cards in their deck.
3) Lastly with the addition of a player reporting system it would be nice to see real action taken by the game when a report is made. It is nice to think that a player who was reported for slow play might eventually see some type of action taken its feels like we've been given a placebo fix where it can feel cathartic to report a player who is sitting inactive in a match on turn two, it doesn't actually force the player in question to participate or engage with the game immediately. To bring more parity to paper where an opponent can be called out for slow play it would nice if when a report is made a short timer and a player warning were to appear to ask the inactive player to engage with the game or face a loss. Obviously false reporting would have to be monitored to prevent abuse of the system but anything would be better than feeling like a player who is inactive gets away with wasting peoples time.
Thank you for whatever consideration this post receives.