Scute Swarm forced defeat
Playing against Scute Swarm, opponent had two Traveling Chocobos for additional triggers, I had a Soul Warden and Aerith Aerith Gainsborough. Opponent generated 300+ triggers with Scute Swarm, causing my Soul Warden and then Aerith to generate mandatory triggers until the token limit was reached. No choices were needed by either player at this point.
This depleted my opponents timers and then my timers and then removed the gear, indicating the game was over. Once no more tokens could be created, the game sped through my opponents turn and to mine where I promptly lost due to, presumably, inactivity.
This is an outrageous outcome as it allows and encourages players not to try to win but to abuse system limitations and steal a win while wasting time. Scute Swarm must be banned until the system can accommodate the ludicrous amount of triggers generated - or the player that created them must be handed a loss for inactivity and the game immediately ended once a certain time threshold has been reached.
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Maestro#11373
commented
The game is rigged; don't spend money on this garbage.
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Maestro#11373
commented
The game is rigged; don't spend money on this garbage.