Scute swarm
Scute Swarm, Galadriel and Elrond loop caused me to lose due to time out.
Scute Swarm makes a copy of itself on landfall.
Elrond says whenever a token comes in, scry 1.
Galadriel says whenever you scry, flip your top card. If it's a land, put it into play. This triggers Scute Swarm.
Once the loop has resolved twice, it's basically impossible to stop. Since the first swarm hitting a land off the scry makes another, and the second makes two more, it starts cycling out of control until they have access to every land in the deck.
The problem is they have to resolve each scry 1 one at a time, creating exponentially more and more bugs each time. They can then set hundreds of these triggers on the stack causing the timer to overflow.
I lost this match due to a time out and was unable to concede the game, having to wait for 250 instances of scry 1 to resolve before the gane stopped making scutes, with 450 etb triggers still on the stack.
Scute swarm consistently causes these kinds of problems, and now players are able to abuse this loop and win due to making the server time out the opponent.
If Scutes can't be programmed properly, just ban it at this point 😠it's caused way more problems than it's worth.