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  1. 1 vote

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    kazu masu#85226 shared this idea  · 
  2. 1 vote

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    kazu masu#85226 commented  · 

    解決

    その後デフラグを何度か繰り返して、アリーナを起動したところ、
    再度表示された。

    同時にタイトルやエモートの、獲得したり設定してあるデータも復活した。

    ローカルデータアクセスに関する処理の問題の可能性が高い。

    kazu masu#85226 shared this idea  · 
  3. 1 vote

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    kazu masu#85226 commented  · 

    切削したあと、
    カードを引いたときに決まっているのか。
    見た目上わかりくい。

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  4. 1 vote

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    kazu masu#85226 commented  · 

    2025.45.10.7891.1121608

    当該のメンテナンスが過ぎても、
    一瞬しかボット戦ではクリアできないというような内容の表示が表示されなくなっている。

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    kazu masu#85226 commented  · 

    メンテナンス中で
    一瞬しかボット戦ではクリアできないという表示が表示されないだけ、か。
    ---------------------------------------------------------------------------------------------------
    Game Update - Aetherdrift Minor Update
    In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.
    Feb 18, 2025 - 16:30 UTC
    Scheduled - @MTG_Arena maintenance will occur to deploy the 2025.45.10 game update, containing various bug fixes and small updates for #MTGArena.

    📥 Small download required.
    🔄 Restart required.
    ⏲️ ~3 hour estimated deployment.
    📝 Patch notes soon after.
    Feb 18, 2025 16:30-19:30 UTC

    kazu masu#85226 shared this idea  · 
  5. 2 votes

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    kazu masu#85226 commented  · 

    盗掘
    その実績は、
    私はクリアできたようなので、
    原因がわからなそうなら別のルートでもサポートを受けた方がいいかもな。

    私は、一度ではなく何度かプレイして達成したので
    それが続くなら
    ゲームファイルを修復するとかの普通のトラブルシューティングで解決しないなら
    サポートを受ける方法を増やすと解決する可能性が上がるのでは。
    ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー
    Macky#19043
    実績-カラー・マスタリー:黒-盗掘で79/80にはなったが、その後クリーチャー・カードを墓地に置くのだが、Completedにならない。
    状況として、普通にクリーチャーが死んでも、ライブラリーから墓地に落としても、手札から捨てるなどしているのだが、79より進まない。

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  6. 1 vote

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    kazu masu#85226 shared this idea  · 
  7. 1 vote

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    kazu masu#85226 commented  · 

    2025.45.10.7891.1121608

    で解決したかな。

    kazu masu#85226 shared this idea  · 
  8. 1 vote

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    kazu masu#85226 commented  · 

    実績をクリアするのに余裕な動作環境には、
    まだサーバーが弱すぎるのでは

    kazu masu#85226 shared this idea  · 
  9. 1 vote

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    kazu masu#85226 commented  · 

    なにか、実績に挑戦している
    ことがわかる情報を付加しろよ。

    こっちも、勝敗が決定したときに、時間節約のために、一刻も早く実績を達成する目的で次のマッチに向けて投了で終えてしまうときがあるが、

    それだと実績を達成する目前に相手に投了される
    ということで、実績が達成しにくいという問題が発生するだろ。

    もう、
    毒で勝ちきるとかワンショットとか、そういうのはボット戦でも済ませられるようにしてほしいわ。
    それに挑戦中、のときに、適切なボット難易度でクリアさせてほしいわ。

    kazu masu#85226 shared this idea  · 
  10. 1 vote

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  11. 1 vote

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  12. 1 vote

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  13. 1 vote

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  14. 1 vote

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  15. 1 vote

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    kazu masu#85226 commented  · 

    2025.44.60.7681.1114425
    だが、
    この問題も
    まだ解決されていないようす。

    そして、勝敗は勝利の判定にはなるが、
    攻撃クリーチャーの数だけ、相手のライフが回復した。

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    kazu masu#85226 commented  · 

    マナがあるのに、喜ぶハーフリングがタップされちゃった
    ところで、ダメージを与えてみたら、
    21億くらいだったので、
    なんかトリガーがあって、そう再現性があってなっちゃうんだろうな。

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    kazu masu#85226 commented  · 

    まあ、カウンター振り切ったらそうなるのかな。
    でも、一発目からカウントされないと、
    見た目上ライフがあるように見えるんだけどな。

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    kazu masu#85226 commented  · 

    もはや、
    途中で自動マナ消費の判定もマナを出したところからではなく喜ぶハーフリングから出たり、
    一発目から相手のライフのカウントすらしてくれない、
    そんなようす。

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    kazu masu#85226 commented  · 

    再度見てみたが、
    1発目からカウントが増える演出が見えんし、確認も目視では難しいな。

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  16. 1 vote

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  17. 1 vote

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  18. 1 vote

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  19. 1 vote

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  20. 1 vote

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    kazu masu#85226 commented  · 

    いや、違うな。
    アーボーグがあるのか。

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