bonsai#70698
My feedback
222 results found
-
1 vote
An error occurred while saving the comment -
3 votes
bonsai#70698
shared this idea
·
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
Thanks very much for that extremely thorough explanation Rezzahan.
If this had happened to me, I would've likewise posted it as a bug. The whole "excess of 1 deathtouch damage" is very counter-intuitive, but I understand why they implemented it this way.
It took a few re-readings of rules 120.4a and 702.2 to fully grasp the interaction.
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
I'd limit deck sizes to (shocker) the minimum deck size of the format.
I'd create an "open class" format so that folks that wish to do "large/chaos decks" can do so.
This is no different than standard LGS practices for decades. You're simply not going to be allowed to play a 150 card deck and waste everyone's time at an FNM where everyone else is running 75 card decks.
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
You don't have to play Alchemy and I wouldn't recommend it. The cards don't go through the same vetting as Standard. Alchemy is a horribly warped format.
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
Well, Standard was broken after the release of Outlaws of Thunder Junction due to the multiple blind insta-kill combos (e.g. Rush of Dread + Bloodletter of Aclazotz) and uber-aggro cards like Slickshot Show-Off.
Bloomburrow only continued the mega-aggro meta with Manifold Mouse and Stormchaser's talent.
Offensive mill decks were actually worse a few releases ago, but I've always felt the mechanic shouldn't exist. It's kinda' obvious, but players want to play with the cards in their decks. If they can't do that, it's not fun. WotC at least greatly toned-down land distruction (which has the same indirect effect). They should further decrease offensive mill. Self-mill is fine.
Leylines were always a bad idea, but Leyline of Resonance should've been banned after the first few weeks of play. It was, eventually, banned in all Bo1s, but that's just a horrible card policy to begin with. No card should be banned from a "match style". If WotC wishes to go down that road, they should adopt a "points system" like Highlander for Standard.
I disagree with Screaming Nemesis as there are many ways to deal with it--either with cheap type-changers (e.g. Unable to Scream) or non-damage elimination (Get Lost, Candy Grapple).
Another concerning trend are cards that have "percentage" (halving, doubling) effects against finite (non-percentage) resources such as Unstoppable Slasher, Tifa Lockhart, and Mossborn Hydra. They're just rife for abuse, format-warping, and promote generally un-fun gameplay.
Finally, there are cards like Bloodthirsty Conqueror which are fine on their own, but have bugged (as in not following the rules of magic) combo implementations on Arena. These cards should be temp-banned until the implementation works correctly.
Overall, I have no hope for "generally fun Magic in Standard" until the Fall rotation.
In the interim, I just play knowing I'll insta-concede about 1/3 of my matches against non-interactive (unfun) decks, bugs, grossly off-format (80+ card decks in a 60 card format) decks, or known-bad players.
-
4 votes
An error occurred while saving the comment
bonsai#70698
commented
What Rezzahan said. Leyline of Resonance is a broken card and should be banned in *all* Standard formats--not just in B01s. I just insta-concede to it and refuse to play with it.
-
3 votes
An error occurred while saving the comment
bonsai#70698
commented
Yes this sucks and is known behavior. I don't think WotC realized the impact of the doubling-power components of some of the creatures. Honestly, any percentage-based card is bad design, but if they're in the game, the client should offer an intelligent way to assign all the excess damage.
This would be an easy fix. In the interim, given this is such a common occurrence, these cards should be temp-banned until they client supports the totality of their play.
-
4 votes
An error occurred while saving the comment
bonsai#70698
commented
I don't think WotC anticipated this scenario, but it should be a simple-enough patch. This is, sadly, a known issue with several cards. Mossborn Hydra just happens to be the most popular one atm.
Essentially, the logic would be: If total damage exceeds total toughness of all damaged creatures after all effects are accounted for, auto-assign the residual.
bonsai#70698
supported this idea
·
-
1 vote
bonsai#70698
shared this idea
·
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
FWIW, officially, you can report player conduct here: https://mtgarena-support.wizards.com/hc/en-us/articles/360025191111-Report-a-Player , but I've never seen it have an impact.
The ropers keep on roping.
-
4 votes
An error occurred while saving the comment
bonsai#70698
commented
Please post screenshots and a log.
There were a few card-specific alternative casting cost bugs like Rottenmouth Viper when Bloomburrow first released, but those have been fixed. Are these mana cost bugs related to just FF cards? If so, which ones?
-
2 votes
bonsai#70698
shared this idea
·
-
7 votes
An error occurred while saving the comment
bonsai#70698
commented
Omniscience isn't too powerful, but it is OP in the current meta with so much cheap reanimation.
-
4 votes
An error occurred while saving the comment
bonsai#70698
commented
Given the 5 mana draw gating, I disagree. This card is fine.
FWIW, there's "mechanic splashing" across the colors. Blue can sacrifice, Black can draw, White can counter, etc. FWIW, I don't believe any other color, aside from green, can directly ramp.
-
46 votes
An error occurred while saving the comment
bonsai#70698
commented
By Wizard's own rules, given that this combo has no interaction to continue the loop, it should result in a game Draw--not a win.
So even IF the card stays in, Arena is not performing the correct procedure.
See official rule 104.4b https://media.wizards.com/2025/downloads/MagicCompRules%2020250606.txt .
This card is on my "personal ban" list until Arena at least follows the rules. I won't play with or against cards on this list.
bonsai#70698
supported this idea
·
-
1 vote
bonsai#70698
shared this idea
·
-
6 votes
bonsai#70698
supported this idea
·
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
It wouldn't say the FF set is boring, it's just kiss-simple Chocobo land-fall and (mostly) easily countered equipment/artifact decks.
Yeah, 'ya gotta' kill/remove Aerith asap.
-
2 votes
An error occurred while saving the comment
bonsai#70698
commented
Yeah. There's plenty of fun to be had on Arena, but not in Alchemy. It's a great idea, but WotC just doesn't expend enough resources to Q/A the product.
My advice is to simply *not* play Alchemy.
I concur. Cori-Steel Cutter has unprecedented output, relative to its mana cost, in the entire history of magic. It should've never even been released.
Also, FF Pro Tour showed the overpower of Vivi Ornitier https://scryfall.com/card/fin/248/vivi-ornitier another card that should've never been printed.
WotC has lost its mind.