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Rezzahan#77802

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  1. 0 votes

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    Rezzahan#77802 commented  · 

    The flying ability is not depending on there being a Lesson card in then graveyard, the creature simply has flying, it is the first of its two abilities. With a Lesson card in the graveyard, it will get +1/+1, that's all, this is the second of its two abilities.

  2. 2 votes

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    Rezzahan#77802 commented  · 

    The mana value of an X spell on the stack includes the value of X, So unless Kozilek's Command is cast for X=0 (which it wasn't because it created at least one token), Chalice at 2 does not counter it, since its mana value is at least 3.

  3. 2 votes

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    Rezzahan#77802 commented  · 

    That was NOT a bug. Beifong's Bounty Hunters do not have a limit on how often it can trigger per turn. It triggers once for EVERY creature that dies. You kill a bunch of creatures, even at the same time, that many lands can be earthbended. With multiples of that card, each one gets as many triggers.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Depends on how the token is created. If the token copy is also a creature for example, then it cannot get attached to anything. Because creatures are not allowed to be attached to anything.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    The game is long over. You lost connection. The opponent's timer not running out is a clear indicator for that. Just restart the client, you already lost what you fear to lose.

  6. 2 votes

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    Rezzahan#77802 commented  · 

    Do not rely on Full Control mode so much. Set stops instead. While in the combat phase, you can set a stop to halt the game in the end of combat step and do your thing. Same for upkeep etc.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Earthbended lands do NOT get an ability to return when they die or get exiled. So no such ability can be lost. When earthbend happens, it also sets up a delayed trigger that returns them. That delayed trigger is waiting for its trigger condition, and may wait all game long without it ever happening, but is there nonetheless.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Hexproof does not help against your own spells and abilities. Your opponent only targeted your spell, then changed the target of that spell to your creature, makming your spell target your creature. They at no point targeted your creature.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    Has to be a Draft event.

  10. 2 votes

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    Rezzahan#77802 commented  · 

    One target for 4 damage, and up to two OTHER targets. Drakuseth can never target the same object/player with the 4 damage and 3 damage. Nor can the same target be chosen twice for the 3 damage portion. You can forgo part or all of the 3 damage portion, since that is "up to two"

  11. 2 votes

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    Rezzahan#77802 commented  · 

    Targets must be chosen when a spell or ability is put on the stack. So this happens way before resolution. On resolution, the effects are applied in the order written. HOWEVER, if the spell has one or more targets, as chosen when the spell was put on the stack, and at the time the spell would resolve none of the chosen targets are legal anymore, the whole spell fizzles. This is a fundamental rule of the game. You do not get any effect from a spell or ability, if it has lost all its targets. You do not get to rechoose targets, nor can you ever choose targets on resolution.

    608. Resolving Spells and Abilities
    [...]
    608.2b If the spell or ability specifies targets, it checks whether the targets are still legal. A target
    that’s no longer in the zone it was in when it was targeted is illegal. Other changes to the game
    state may cause a target to no longer be legal; for example, its characteristics may have changed
    or an effect may have changed the text of the spell. If the source of an ability has left the zone it
    was in, its last known information is used during this process. If all its targets, for every instance
    of the word “target,” are now illegal, the spell or ability doesn’t resolve. It’s removed from the
    stack and, if it’s a spell, put into its owner’s graveyard. [...]

  12. 1 vote

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    Rezzahan#77802 commented  · 

    The Omenpath DFCs are both transforming AND modal. Meaning, they can transform from front face to back face via an ability, or they can by cast with the back face right away due to the back face having a mana cost. They do not have to be played front face first and then transformed.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Did you have a legal target for the second mode? A noncreature nonland permanent with mana value 1 or less is usually quite rare.

  14. 2 votes

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    Rezzahan#77802 commented  · 

    That's becasue the copy effect makes an exception to power/toughness and replaces them with specific values. In such a case, any characteristic defining ability setting the exempt or overwritten characteristic is not copied.

    707.9d When applying a copy effect that doesn’t copy a certain characteristic, retains one or more
    original values for a certain characteristic, or provides a specific set of values for a certain
    characteristic, any characteristic-defining ability (see rule 604.3) of the object being copied that
    defines that characteristic is not copied. If that characteristic is color, any color indicator (see
    rule 204) of that object is also not copied. This rule does not apply to copy effects with
    exceptions that state the object is a certain card type, supertype, and/or subtype “in addition to
    its other types.” In those cases, any characteristic-defining ability that defines card type,
    supertype, and/or subtype is copied.

  15. 2 votes

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    Rezzahan#77802 commented  · 

    Did any of your allies get through to the player?

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Because Cavern of Souls. The land creature decks use to get past counterspells.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    The card got rebalanced for Alchemy and formats that use Alchemy cards. Meaning, the rebalanced version must and automatically will be used in Historic and Brawl. All other formats use the normal version. You can spot a rebalanced version by the "A" symbol in front of the card name. For the Bow, that version is the one that makes the token cost only 1 mana.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    Did your opponent have Nowhere to Run on the field?

  19. 1 vote

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    Rezzahan#77802 commented  · 

    Not a bug. You want to cast the spell via flashback, which is an alternative cost. You can only use one alternative cost when casting a spell, so the Flare's own alternative cost is not available to you. Additonally, you couldn't use that one anyway, because the flashback cost is equal to the card's mana cost, so to flash it back, you have to pay the flashback cost, not any other alternative cost.

  20. 2 votes

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    Rezzahan#77802 commented  · 

    Not a bug. Due to how layers of continuous effects work, type changing always happens before losing abilities. You cannot shut down type changes with ability losing effects. Toph is just another example in a long list of cards, that includes, Ashaya, Kudo, Kaito, Ygra, and more.

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